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Name [Lynda] 3ds Max 2018 Mastering UVW Mapping [ENG-RUS]

File Type package

Size 695.84MB

UpdateDate 2024-10-6

hash *****A2CCF31A3E870BF16FB94A95F08E251261

Hot 1

Files Ex_Files_3ds_Max_2018_Mastering_UVW_Mapping.zip | 56.69MB 025 Peel mapping tools.mp4 | 20.89MB 013 Real-world mapping sizes.mp4 | 20.44MB 030 The Stitch rollout.mp4 | 20.31MB 012 Working with the UVW gizmo.mp4 | 19.06MB 020 Using map channels.mp4 | 18.92MB 035 Rendering our UV layout.mp4 | 18.85MB 015 The Coordinates rollout.mp4 | 17.92MB 028 Quick transforms for UV layout.mp4 | 16.54MB 027 Using the pelt mapping controls.mp4 | 16.52MB 032 Relaxing UVs.mp4 | 16.40MB 034 Multi-tile UVs (UDIMs).mp4 | 15.45MB 023 Selection tools.mp4 | 15.00MB 008 Displaying viewport maps correctly.mp4 | 14.81MB 009 Auto-generated UVs.mp4 | 14.08MB 026 How pelt mapping works.mp4 | 13.90MB 016 Working in world space.mp4 | 13.57MB 024 Edit UVs rollout.mp4 | 13.01MB 039 Using the projection options.mp4 | 12.68MB 011 The UVW Map modifier, part 2.mp4 | 12.36MB 017 Working in object space.mp4 | 11.98MB 029 Reshape UV elements.mp4 | 11.40MB 021 Working with vertex color channels.mp4 | 11.38MB 019 XYZ to UVW method.mp4 | 11.15MB 006 What are UVW coordinates_.mp4 | 10.99MB 037 The blending controls.mp4 | 10.91MB 033 The Arrange Elements tool set.mp4 | 10.85MB 018 Working with explicit map channels.mp4 | 10.71MB 010 The UVW Map modifier, part 1.mp4 | 10.44MB 040 How transforms affect our projections.mp4 | 10.26MB 001 Welcome.mp4 | 9.72MB 031 Mapping with smoothing groups.mp4 | 9.55MB 007 Understanding the UV space.mp4 | 8.78MB 036 What is Blended Box mapping_.mp4 | 7.70MB 038 Working with maps.mp4 | 7.50MB 022 The UVW Unwrap modifier.mp4 | 7.05MB 014 How to clear out UVs and materials.mp4 | 6.90MB 030 The Stitch rollout.mp3 | 5.95MB 041 Next steps.mp4 | 5.82MB 013 Real-world mapping sizes.mp3 | 5.59MB 008 Displaying viewport maps correctly.mp3 | 5.40MB 004 3ds Max project structure.mp4 | 5.06MB 015 The Coordinates rollout.mp3 | 4.89MB 025 Peel mapping tools.mp3 | 4.82MB 027 Using the pelt mapping controls.mp3 | 4.74MB 009 Auto-generated UVs.mp3 | 4.71MB 035 Rendering our UV layout.mp3 | 4.66MB 012 Working with the UVW gizmo.mp3 | 4.53MB 023 Selection tools.mp3 | 4.47MB 005 Gamma handling.mp4 | 4.41MB 002 What you should know.mp4 | 4.28MB 026 How pelt mapping works.mp3 | 4.22MB 032 Relaxing UVs.mp3 | 4.21MB 034 Multi-tile UVs (UDIMs).mp3 | 4.16MB 011 The UVW Map modifier, part 2.mp3 | 4.15MB 020 Using map channels.mp3 | 4.12MB 028 Quick transforms for UV layout.mp3 | 4.12MB 039 Using the projection options.mp3 | 3.86MB 016 Working in world space.mp3 | 3.64MB 021 Working with vertex color channels.mp3 | 3.40MB 024 Edit UVs rollout.mp3 | 3.35MB 037 The blending controls.mp3 | 3.33MB 010 The UVW Map modifier, part 1.mp3 | 3.25MB 040 How transforms affect our projections.mp3 | 3.25MB 019 XYZ to UVW method.mp3 | 3.15MB 029 Reshape UV elements.mp3 | 3.08MB 006 What are UVW coordinates.mp3 | 3.08MB 033 The Arrange Elements tool set.mp3 | 3.01MB 018 Working with explicit map channels.mp3 | 2.88MB 031 Mapping with smoothing groups.mp3 | 2.75MB 022 The UVW Unwrap modifier.mp3 | 2.53MB 007 Understanding the UV space.mp3 | 2.52MB 017 Working in object space.mp3 | 2.49MB 038 Working with maps.mp3 | 2.44MB 036 What is Blended Box mapping_.mp3 | 2.17MB 014 How to clear out UVs and materials.mp3 | 2.12MB 005 Gamma handling.mp3 | 1.99MB 004 3ds Max project structure.mp3 | 1.74MB 003 Exercise files.mp4 | 1.65MB 001 Welcome.mp3 | 1.59MB 041 Next steps.mp3 | 1.44MB 002 What you should know.mp3 | 1.24MB 003 Exercise files.mp3 | 972.84KB

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