Magnetic link has been copied to the cutting board

Name Digital Tutors - Unity Mobile Game Development

File Type package

Size 13.91GB

UpdateDate 2024-10-21

hash *****0444DF239CC2A4A0DA0FEF213786EAA0A4

Hot 1

Files 01-CharacterWeaponModeling/project_files.zip | 408.35MB 01-CharacterWeaponModeling/05. Building game-ready geometry for the shotgun.flv | 76.09MB 01-CharacterWeaponModeling/11. Finishing the player texture in Photoshop.flv | 72.86MB 01-CharacterWeaponModeling/09. Modifying the high-resolution player model.flv | 67.11MB 01-CharacterWeaponModeling/08. Creating game-ready geometry for the tick.flv | 65.40MB 01-CharacterWeaponModeling/12. Scaling and preparing models.flv | 57.52MB 01-CharacterWeaponModeling/04. Modeling the high-resolution shotgun.flv | 57.10MB 01-CharacterWeaponModeling/10. Building game-ready geometry for the player.flv | 56.76MB 01-CharacterWeaponModeling/03. Creating a texture for the assault rifle.flv | 51.50MB 01-CharacterWeaponModeling/07. Exporting the tick geometry and maps from Mudbox.flv | 49.98MB 01-CharacterWeaponModeling/06. Painting the shotgun texture.flv | 49.86MB 01-CharacterWeaponModeling/02. Examining the assault rifle model.flv | 29.03MB 01-CharacterWeaponModeling/01. Introduction and project overview.flv | 12.43MB 02-RiggingAnimation/07. Looking at the player's rig.flv | 82.85MB 02-RiggingAnimation/05. Looking at the tick rig.flv | 76.28MB 02-RiggingAnimation/12. The player's animations.flv | 73.98MB 02-RiggingAnimation/project_files.zip | 64.31MB 02-RiggingAnimation/04. Taking a look at the goo overhang rig.flv | 55.53MB 02-RiggingAnimation/06. Modifying the preferred angle of an IK joint chain.flv | 49.57MB 02-RiggingAnimation/10. Animating the background assets.flv | 40.68MB 02-RiggingAnimation/11. Animating the tick.flv | 36.04MB 02-RiggingAnimation/08. Exploring the weapon rig.flv | 30.33MB 02-RiggingAnimation/03. Looking at the goo egg rig.flv | 25.02MB 02-RiggingAnimation/13. Reversing an animation.flv | 22.39MB 02-RiggingAnimation/02. Preparing rigs for Unity.flv | 19.74MB 02-RiggingAnimation/09. Preparing animations for Unity.flv | 15.91MB 02-RiggingAnimation/01. Introduction and project overview.flv | 12.85MB 03-CommunicationNotificationCenter/project_files.zip | 148.82MB 03-CommunicationNotificationCenter/06. Collisions with SendMessageUpwards and BroadcastMessage.flv | 47.75MB 03-CommunicationNotificationCenter/03. Component to Component communication on the same object.flv | 44.30MB 03-CommunicationNotificationCenter/02. Overview and limitations of built-in communication methods.flv | 42.57MB 03-CommunicationNotificationCenter/07. Notification Center and the Publish Subscribe design pattern.flv | 40.20MB 03-CommunicationNotificationCenter/04. Communication on other objects using the Inspector.flv | 38.78MB 03-CommunicationNotificationCenter/10. Sending data with the notification function.flv | 37.94MB 03-CommunicationNotificationCenter/05. Finding objects and components at run-time.flv | 35.22MB 03-CommunicationNotificationCenter/12. When to use Notification Center vs. other methods.flv | 34.64MB 03-CommunicationNotificationCenter/11. How to cast our notification data with other variables.flv | 31.69MB 03-CommunicationNotificationCenter/08. Sending and Receiving a notification.flv | 29.61MB 03-CommunicationNotificationCenter/09. Having multiple scripts receive a notification.flv | 16.77MB 03-CommunicationNotificationCenter/01. Introduction and project overview.flv | 7.85MB 04-PlayerFunctionality/4. Creating weapon functionality.flv | 56.60MB 04-PlayerFunctionality/7. Creating the shotgun script.flv | 56.14MB 04-PlayerFunctionality/8. Creating the damage controller.flv | 50.40MB 04-PlayerFunctionality/6. Finishing up the assault rifle script.flv | 49.81MB 04-PlayerFunctionality/2. Create player movement.flv | 44.24MB 04-PlayerFunctionality/3. Modifying the camera view.flv | 35.07MB 04-PlayerFunctionality/5. Creating the assault rifle script.flv | 34.95MB 04-PlayerFunctionality/project_files.zip | 8.37MB 04-PlayerFunctionality/1. Introduction and project overview.flv | 4.26MB 05-UserInterfaceDesign/07. Cropping and saving user interface graphics.flv | 62.65MB 05-UserInterfaceDesign/06. Creating the main menu graphics.flv | 50.61MB 05-UserInterfaceDesign/03. Strategies for building user interface graphics.flv | 48.79MB 05-UserInterfaceDesign/05. Breaking up and building the weapon switch graphic.flv | 48.22MB 05-UserInterfaceDesign/04. Building multiple states of one graphic.flv | 43.69MB 05-UserInterfaceDesign/project_files.zip | 43.54MB 05-UserInterfaceDesign/10. Modifying our workflow for special instances.flv | 42.05MB 05-UserInterfaceDesign/09. Modifying the transparency workflow for objects with varying....flv | 41.35MB 05-UserInterfaceDesign/08. Creating user interface graphics with transparency for Unity.flv | 39.93MB 05-UserInterfaceDesign/02. Getting started with the user interface design.flv | 31.29MB 05-UserInterfaceDesign/01. Introduction and project overview.flv | 9.45MB 06-GUIFunctionality/04. Implementing the joystick up and down states.flv | 61.18MB 06-GUIFunctionality/11. Creating the timer.flv | 60.16MB 06-GUIFunctionality/13. Implementing the health bar to the player.flv | 59.60MB 06-GUIFunctionality/06. Creating the fire button.flv | 58.82MB 06-GUIFunctionality/10. Scripting the ammo GUI.flv | 56.49MB 06-GUIFunctionality/14. Creating the kill counter.flv | 52.94MB 06-GUIFunctionality/03. Scripting custom joysticks.flv | 50.30MB 06-GUIFunctionality/05. Scripting the crosshair.flv | 48.83MB 06-GUIFunctionality/12. Scripting the health bar.flv | 42.87MB 06-GUIFunctionality/07. Implementing the reload button.flv | 36.48MB 06-GUIFunctionality/08. Scripting the weapon swap.flv | 36.20MB 06-GUIFunctionality/02. Basic joystick modification.flv | 35.07MB 06-GUIFunctionality/09. Implementing the weapon swap functionality.flv | 32.05MB 06-GUIFunctionality/project_files.zip | 17.94MB 06-GUIFunctionality/01. Introduction and project overview.flv | 9.73MB 07-SavingDataHighscores/24. Testing our Highscore Display script to find bugs.flv | 57.43MB 07-SavingDataHighscores/19. Moving our highscores down using a reverse For loop.flv | 57.10MB 07-SavingDataHighscores/15. Synchronizing our PlayerPrefs with our local highscore class.flv | 55.87MB 07-SavingDataHighscores/25. Tracking game ID's to make sure we don't duplicate data.flv | 55.00MB 07-SavingDataHighscores/06. Automatically centering our text using our Location class.flv | 47.76MB 07-SavingDataHighscores/17. Scripting an add new highscore function.flv | 46.93MB 07-SavingDataHighscores/21. Letting the player enter their name using a GUI.TextField.flv | 44.99MB 07-SavingDataHighscores/26. Changing the location of our game ID check to remove bugs.flv | 41.68MB 07-SavingDataHighscores/13. Saving game data using PlayerPrefs to store information.flv | 41.51MB 07-SavingDataHighscores/29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv | 39.75MB 07-SavingDataHighscores/12. Displaying our highscore array correctly over our graphics.flv | 38.07MB 07-SavingDataHighscores/27. Using the iPhoneKeyboard class to get user input on Android.flv | 35.11MB 07-SavingDataHighscores/10. Adding a height offset to display all our names.flv | 34.93MB 07-SavingDataHighscores/11. Refactoring our arrays into a class for easier organization.flv | 34.30MB 07-SavingDataHighscores/16. Synchronizing our Rounds and Kills data.flv | 31.64MB 07-SavingDataHighscores/03. Consulting our game design document to begin our script.flv | 30.53MB 07-SavingDataHighscores/20. Inserting our highscores into our data correctly.flv | 30.40MB 07-SavingDataHighscores/23. Creating flashing text using Mathf.PingPong and GUI.color.flv | 29.44MB 07-SavingDataHighscores/09. Displaying our entire array using a For loop.flv | 28.42MB 07-SavingDataHighscores/08. Using a built-in array to store multiple pieces of data.flv | 28.25MB 07-SavingDataHighscores/14. Creating a testing interface to set PlayerPrefs data.flv | 27.59MB 07-SavingDataHighscores/22. Using GUI.color to change our highscore text colors.flv | 26.52MB 07-SavingDataHighscores/30. Examining the final game code in reference to the highscore system.flv | 24.56MB 07-SavingDataHighscores/05. Using a Vector2 to offset our text placement for control.flv | 24.46MB 07-SavingDataHighscores/28. Saving the PlayerPrefs data to disk in case our game crashes.flv | 23.99MB 07-SavingDataHighscores/07. Creating a new GUI Style to format our text.flv | 23.57MB 07-SavingDataHighscores/18. Testing if we need to create a new highscore.flv | 21.90MB 07-SavingDataHighscores/04. Using a GUI.Box function to draw our first highscore.flv | 21.88MB 07-SavingDataHighscores/02. Examining our start scene and the scripts that are included.flv | 14.50MB 07-SavingDataHighscores/project_files.zip | 12.46MB 07-SavingDataHighscores/01. Introduction and project overview.flv | 8.73MB 08-ConceptDesign/project_files.zip | 137.30MB 08-ConceptDesign/08. Digital painting Painting the organic structures.flv | 62.20MB 08-ConceptDesign/07. Digital painting Painting light sources.flv | 53.26MB 08-ConceptDesign/02. Responsibilities of the concept artist.flv | 41.85MB 08-ConceptDesign/06. Digital painting Rendering and general color scheme.flv | 36.91MB 08-ConceptDesign/03. Planning out the layout of a level.flv | 35.87MB 08-ConceptDesign/04. Creating concept sketches for the straight hallways.flv | 33.31MB 08-ConceptDesign/05. Creating concept sketches for the curved sections of the level.flv | 32.66MB 08-ConceptDesign/01. Introduction and project overview.flv | 9.18MB 09-EnvironmentModeling/10. Modeling the corner sections.flv | 100.48MB 09-EnvironmentModeling/06. Building the intersection.flv | 76.70MB 09-EnvironmentModeling/05. Modeling the straight ceiling.flv | 75.63MB 09-EnvironmentModeling/11. Final fit and export.flv | 66.66MB 09-EnvironmentModeling/02. Building the level proxy.flv | 61.14MB 09-EnvironmentModeling/09. Modifying existing geometry.flv | 60.83MB 09-EnvironmentModeling/07. Finishing the intersection.flv | 60.76MB 09-EnvironmentModeling/08. Modeling the curved section.flv | 52.33MB 09-EnvironmentModeling/03. Modeling the straight section.flv | 49.39MB 09-EnvironmentModeling/04. Building the drains.flv | 40.55MB 09-EnvironmentModeling/project_files.zip | 13.82MB 09-EnvironmentModeling/01. Introduction and project overview.flv | 10.52MB 10-UVLayoutTexturing/7. Adding dirt and grime to textures.flv | 149.06MB 10-UVLayoutTexturing/8. Making efficient use of UV space.flv | 101.45MB 10-UVLayoutTexturing/4. Using multiple UV projection methods.flv | 87.24MB 10-UVLayoutTexturing/6. Using photographs to create textures.flv | 82.27MB 10-UVLayoutTexturing/3. Hiding UV seams on geometry.flv | 75.83MB 10-UVLayoutTexturing/5. Consolidating object textures for games.flv | 74.80MB 10-UVLayoutTexturing/2. Starting the UV layout process.flv | 61.76MB 10-UVLayoutTexturing/project_files.zip | 43.37MB 10-UVLayoutTexturing/1. Introduction and project overview.flv | 10.71MB 11-SetDressing/project_files.zip | 497.50MB 11-SetDressing/02. Creating the wood planks.flv | 60.16MB 11-SetDressing/06. Creating the large egg.flv | 57.86MB 11-SetDressing/12. Dressing the level.flv | 52.26MB 11-SetDressing/05. Creating Vector Displacement Stamps.flv | 50.32MB 11-SetDressing/07. Creating the drain debris.flv | 44.13MB 11-SetDressing/08. Creating the overhanging debris.flv | 42.41MB 11-SetDressing/04. Creating the old oil drum.flv | 42.32MB 11-SetDressing/03. Building the lights.flv | 39.71MB 11-SetDressing/09. Creating debris around the upper drain.flv | 33.99MB 11-SetDressing/11. Building the corner debris.flv | 31.33MB 11-SetDressing/10. Creating the connective tissue.flv | 29.30MB 11-SetDressing/01. Introduction and project overview.flv | 10.54MB 12-LevelDesign/11. Inspecting the tunnel system.flv | 105.23MB 12-LevelDesign/10. Finishing the tunnel system.flv | 101.54MB 12-LevelDesign/14. Refining the platform area.flv | 101.01MB 12-LevelDesign/12. Set dressing the subway platform area.flv | 90.88MB 12-LevelDesign/06. Assembling the level.flv | 88.84MB 12-LevelDesign/09. Adding more details through set dressing.flv | 84.55MB 12-LevelDesign/13. Adding more detail to the platform area.flv | 83.73MB 12-LevelDesign/project_files.zip | 75.94MB 12-LevelDesign/08. Set dressing the tunnel system.flv | 73.42MB 12-LevelDesign/07. Inspecting the base level.flv | 72.05MB 12-LevelDesign/05. Finish applying the optimized materials.flv | 71.59MB 12-LevelDesign/15. Making final tweaks to the level design.flv | 50.16MB 12-LevelDesign/04. Applying optimized materials.flv | 47.94MB 12-LevelDesign/02. Project file organization.flv | 33.89MB 12-LevelDesign/03. Optimizing game materials.flv | 29.96MB 12-LevelDesign/01. Introduction and project overview.flv | 6.11MB 13-LightingLightmapping/project_files.zip | 149.63MB 13-LightingLightmapping/7. Using lights for dramatic effect in Unity.flv | 116.85MB 13-LightingLightmapping/6. Creating custom lightmapping UVs for Unity.flv | 73.04MB 13-LightingLightmapping/3. Lightmapping in Unity.flv | 56.32MB 13-LightingLightmapping/5. Understanding lightmapping UVs in Unity.flv | 51.07MB 13-LightingLightmapping/8. Enhancing normal map details in Unity.flv | 46.13MB 13-LightingLightmapping/2. Real-time lights and shadows in Unity.flv | 31.46MB 13-LightingLightmapping/4. Combining lightmaps with normal maps in Unity.flv | 26.43MB 13-LightingLightmapping/1. Introduction and project overview.flv | 10.01MB 14-GameState/project_files.zip | 221.18MB 14-GameState/13. Coding a GameOver function to load another level.flv | 68.55MB 14-GameState/14. Creating a reset function to start at round one.flv | 66.13MB 14-GameState/15. Moving the player to a random location.flv | 61.80MB 14-GameState/11. Coding our EnemyKilled function with data checking.flv | 57.53MB 14-GameState/16. Randomly placing the player in the level based on waypoints.flv | 52.24MB 14-GameState/12. Creating a function to save all of our stats after a round.flv | 50.15MB 14-GameState/10. Listening for pausing and adding pause functionality.flv | 47.89MB 14-GameState/09. Using Yield to pause our script execution for a second.flv | 46.17MB 14-GameState/17. Cleaning up the WonRound and adding a random spawn toggle.flv | 44.49MB 14-GameState/05. Using Get functions to let other scripts access our variable....flv | 44.26MB 14-GameState/08. Beginning the Won Round function.flv | 43.14MB 14-GameState/06. Connecting our Render Overlay script component.flv | 39.18MB 14-GameState/03. Consulting our game design document to begin our script.flv | 33.76MB 14-GameState/04. Coding our Timer and counting down in the Update function.flv | 33.20MB 14-GameState/07. Adding Update logic to turn the overlay on and off.flv | 24.49MB 14-GameState/02. Examining our start scene and the scripts that are included.flv | 15.85MB 14-GameState/01. Introduction and project overview.flv | 7.73MB 15-EnemyAIandWaypoints/Project_Files.rar | 428.12MB 15-EnemyAIandWaypoints/32 - Updating our enemy prefab with the new geometry.flv | 80.88MB 15-EnemyAIandWaypoints/14 - Coding a function to return a random waypoint.flv | 66.50MB 15-EnemyAIandWaypoints/33 - Changing our enemy animation in code with animation play.flv | 60.82MB 15-EnemyAIandWaypoints/16 - Creating a Spawner script to create new enemies.flv | 59.85MB 15-EnemyAIandWaypoints/34 - Coding an attack decision into our transition function.flv | 58.24MB 15-EnemyAIandWaypoints/35 - Telling our Spawn Controller when an enemy has died.flv | 57.58MB 15-EnemyAIandWaypoints/23 - Refactoring our code into a new function.flv | 57.57MB 15-EnemyAIandWaypoints/22 - Using Rotate Towards and Look Rotation to rotate the enemy.flv | 57.24MB 15-EnemyAIandWaypoints/43 - Stopping the animations from playing while paused.flv | 56.46MB 15-EnemyAIandWaypoints/08 - Relaying information to neighbors without infinite loops.flv | 55.75MB 15-EnemyAIandWaypoints/36 - Changing our movement speed based on the current state.flv | 55.40MB 15-EnemyAIandWaypoints/06 - Coding a variable distance with a while loop.flv | 54.08MB 15-EnemyAIandWaypoints/39 - Using random values to create more realistic movement.flv | 51.41MB 15-EnemyAIandWaypoints/13 - Locating the closest waypoint to any point in space.flv | 49.69MB 15-EnemyAIandWaypoints/18 - Controlling the number of enemies spawned.flv | 49.23MB 15-EnemyAIandWaypoints/15 - Using a While True Yield loop to update every few seconds.flv | 49.08MB 15-EnemyAIandWaypoints/09 - Initializing a Generic List of waypoints to get to the player.flv | 48.51MB 15-EnemyAIandWaypoints/29 - Adding a distance check before the enemy starts following.flv | 47.84MB 15-EnemyAIandWaypoints/31 - Importing our final geometry and splitting animations.flv | 47.65MB 15-EnemyAIandWaypoints/30 - Transforming the enemy forward in the start state.flv | 47.61MB 15-EnemyAIandWaypoints/26 - Creating a basic Finite State Machine to run our enemy AI.flv | 45.56MB 15-EnemyAIandWaypoints/41 - Testing if we have been attacked or hit.flv | 45.18MB 15-EnemyAIandWaypoints/20 - Moving with the Smooth Damp method.flv | 44.73MB 15-EnemyAIandWaypoints/03 - Waypoint ideas, concepts and our implementation.flv | 44.28MB 15-EnemyAIandWaypoints/44 - Stopping the logic from running when the game is over.flv | 42.91MB 15-EnemyAIandWaypoints/04 - Creating an initial Waypoint prefab and setting it up.flv | 42.79MB 15-EnemyAIandWaypoints/10 - Creating an initialize function and removing the countdown.flv | 42.74MB 15-EnemyAIandWaypoints/19 - Creating a basic enemy script to use our waypoints.flv | 41.95MB 15-EnemyAIandWaypoints/11 - Using conditionals to check if we want to update the list.flv | 41.91MB 15-EnemyAIandWaypoints/21 - Deciding when to go to the next waypoint.flv | 41.82MB 15-EnemyAIandWaypoints/25 - Refactoring into an infinite loop function to update waypoints.flv | 40.02MB 15-EnemyAIandWaypoints/40 - Adding a collider to our prefab for hit testing.flv | 39.94MB 15-EnemyAIandWaypoints/12 - Creating a controller script that gathers all the waypoints.flv | 38.23MB 15-EnemyAIandWaypoints/27 - Using a Switch statement to run code based on the enemy state.flv | 37.89MB 15-EnemyAIandWaypoints/42 - Coding for other notifications to work in our game.flv | 37.32MB 15-EnemyAIandWaypoints/24 - Updating the Player Location list so the enemies don't stop.flv | 36.22MB 15-EnemyAIandWaypoints/02 - Mapping out the problem of entities moving around our level.flv | 35.69MB 15-EnemyAIandWaypoints/37 - Refactoring our code to be more readable and user friendly.flv | 34.54MB 15-EnemyAIandWaypoints/05 - Filtering nearby objects to other waypoints with a layer mask.flv | 34.38MB 15-EnemyAIandWaypoints/07 - Building in line-of-sight with layer masks.flv | 33.12MB 15-EnemyAIandWaypoints/28 - Creating a function to check for transitions.flv | 32.62MB 15-EnemyAIandWaypoints/38 - Playtesting our enemy AI and hunting down bugs.flv | 29.78MB 15-EnemyAIandWaypoints/17 - Using a Spawn Controller to randomly spawn enemies.flv | 22.28MB 15-EnemyAIandWaypoints/01 - Introduction and project overview.flv | 8.14MB 16-CharacterScripting/project_files.rar | 194.88MB 16-CharacterScripting/9. Quickly crossfading our other animations for playback.flv | 45.87MB 16-CharacterScripting/6. Coding conditionals for the rest of our movement animations.flv | 44.21MB 16-CharacterScripting/2. Importing our character model and splitting the animations.flv | 37.99MB 16-CharacterScripting/8. Putting our animations on layers and adding blending.flv | 36.42MB 16-CharacterScripting/7. Listening for the GUI notifications.flv | 36.26MB 16-CharacterScripting/11. Stopping all animations and playing the death animation.flv | 33.98MB 16-CharacterScripting/3. Fixing the animation loop twitching and transferring scripts.flv | 33.08MB 16-CharacterScripting/4. Getting and mapping our Left Joystick position directions.flv | 31.49MB 16-CharacterScripting/5. Crossfading the animations based on the joystick position.flv | 27.21MB 16-CharacterScripting/10. Freezing all of our animations in certain states.flv | 16.11MB 16-CharacterScripting/1. Introduction and project overview.flv | 7.02MB 17-SoundEffects/project_files.zip | 223.43MB 17-SoundEffects/6. Creating the tick sound effects.flv | 69.71MB 17-SoundEffects/2. Adding audio to the assault rifle.flv | 64.72MB 17-SoundEffects/4. Adding footstep sounds to the character.flv | 60.76MB 17-SoundEffects/5. Implementing audio to our damaged player.flv | 33.02MB 17-SoundEffects/7. Adding the music player.flv | 31.02MB 17-SoundEffects/3. Adding audio to the shotgun.flv | 30.97MB 17-SoundEffects/1. Introduction and project overview.flv | 6.46MB 18-Final Assembly/Project_Files.rar | 278.64MB 18-Final Assembly/10 - Publishing the final build.flv | 60.77MB 18-Final Assembly/4 - Creating the holstered weapon functionality.flv | 40.69MB 18-Final Assembly/2 - Collaborating the project files.flv | 39.06MB 18-Final Assembly/5 - Inspecting the GUI functionality.flv | 37.00MB 18-Final Assembly/9 - Creating the main menu.flv | 36.46MB 18-Final Assembly/6 - Inspecting the enemy AI and waypoints.flv | 34.28MB 18-Final Assembly/3 - Inspecting the player in the final build.flv | 34.26MB 18-Final Assembly/7 - Inspecting the game state.flv | 18.45MB 18-Final Assembly/8 - Inspecting the highscore level.flv | 16.32MB 18-Final Assembly/1 - Introduction and Project Overview.flv | 6.53MB iNFO.url | 120B GFXDomain.NET.txt | 58B

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Magnetic link has been copied to the cutting board