Magnetic link has been copied to the cutting board

Name iCEnhancer 2.1Final

File Type image

Size 62.82MB

UpdateDate 2024-8-27

hash *****F144B7AD871DB53544D9D9A3668827172D

Hot 3

Files 1.0.7.0 - EFLC/1 - Main files/icespritelight.bmp | 4.00MB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/icespriteray.bmp | 4.00MB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/icespritelight.bmp | 4.00MB 1.0.7.0 - EFLC/1 - Main files/icespriteray.bmp | 4.00MB 1.0.7.0 - EFLC/1 - Main files/icenuages.bmp | 2.70MB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/icenuages.bmp | 2.70MB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/icelensflare.dds | 1.33MB 1.0.7.0 - EFLC/1 - Main files/icelensflare.dds | 1.33MB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/icelune.tga | 1.00MB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/icelunebump.tga | 1.00MB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/d3d9.dll | 748.00KB 1.0.7.0 - EFLC/1 - Main files/d3d9.dll | 748.00KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/pc/textures/skydome.wtd | 710.63KB 1.0.7.0 - EFLC/1 - Main files/pc/textures/skydome.wtd | 710.63KB 1.0.7.0 - EFLC/1 - Main files/icedetail.dds | 682.80KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/icedetail.dds | 682.80KB 1.0.7.0 - EFLC/2 - Shaders/shaders/BuildLog.htm | 288.89KB 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_atmoscatt_clouds.txt | 217.22KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/smaa.dll | 166.50KB 1.0.7.0 - EFLC/1 - Main files/smaa.dll | 166.50KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/deferred_lighting.fxc | 105.64KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/deferred_lighting.fxc | 105.50KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/deferred_lighting.fxc | 105.50KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/deferred_lighting.fxc | 105.43KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/deferred_lighting.fxc | 102.72KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/Install this if fresh install/xlive_d.dll | 100.50KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/deferred_lighting.fxc | 97.88KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/deferred_lighting.fxc | 97.48KB 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/deferred_lighting.fxc | 97.48KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/deferred_lighting.fxc | 97.48KB 1.0.7.0 - EFLC/2 - Shaders/shaders/deferred_lighting.fxc | 97.48KB 1.0.7.0 - EFLC/2 - Shaders/shaders/db/deferred_lighting.fxc | 97.48KB 1.0.7.0 - EFLC/1 - Main files/Fxaa3_11.h | 85.85KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/Fxaa3_11.h | 85.85KB 1.0.7.0 - EFLC/1 - Main files/pc/data/timecyclemodifiers.dat | 85.68KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/pc/data/timecyclemodifiers.dat | 85.68KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_projtex_steep.fxc | 80.14KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_projtex_steep.fxc | 80.14KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_projtex_steep.fxc | 80.14KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/Install this if fresh install/xlive.dll | 80.00KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_projtex.fxc | 79.15KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_projtex.fxc | 79.15KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_projtex.fxc | 79.15KB 1.0.7.0 - EFLC/1 - Main files/fxaa.dll | 75.00KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/fxaa.dll | 75.00KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_projtex_steep.fxc | 73.58KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_projtex_steep.fxc | 73.58KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_projtex_steep.fxc | 72.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_projtex_steep.fxc | 72.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_projtex.fxc | 72.61KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_projtex.fxc | 72.61KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/pc/data/timecyclemodifiers3.dat | 71.93KB 1.0.7.0 - EFLC/1 - Main files/pc/data/timecyclemodifiers3.dat | 71.93KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_projtex.fxc | 71.89KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_projtex.fxc | 71.89KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/rage_postfx.fxc | 62.78KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_paint3.fxc | 62.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_paint3.fxc | 62.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_lightsemissive.fxc | 62.13KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_lightsemissive.fxc | 62.13KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_paint3.fxc | 61.69KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_paint3.fxc | 61.69KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_paint3.fxc | 61.69KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_lightsemissive.fxc | 61.58KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_lightsemissive.fxc | 61.58KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_lightsemissive.fxc | 61.58KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_mesh.fxc | 61.49KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_mesh.fxc | 61.49KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_paint1.fxc | 61.19KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_paint1.fxc | 61.19KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_mesh.fxc | 61.04KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_mesh.fxc | 61.04KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_mesh.fxc | 61.04KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_paint2.fxc | 60.92KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_paint2.fxc | 60.92KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_paint1.fxc | 60.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_paint1.fxc | 60.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_paint1.fxc | 60.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_paint3.fxc | 60.64KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_paint3.fxc | 60.64KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_lightsemissive.fxc | 60.58KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_lightsemissive.fxc | 60.58KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_paint2.fxc | 60.46KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_paint2.fxc | 60.46KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_paint2.fxc | 60.46KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_generic.fxc | 60.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_generic.fxc | 60.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_mesh.fxc | 60.05KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_mesh.fxc | 60.05KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_generic.fxc | 59.96KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_generic.fxc | 59.96KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_generic.fxc | 59.96KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_paint1.fxc | 59.73KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_paint1.fxc | 59.73KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_interior.fxc | 59.48KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_interior.fxc | 59.48KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_chrome.fxc | 59.46KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_paint2.fxc | 59.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_paint2.fxc | 59.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_generic.fxc | 59.07KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_generic.fxc | 59.07KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_chrome.fxc | 59.06KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_chrome.fxc | 59.06KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_interior.fxc | 59.02KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_interior.fxc | 59.02KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_interior.fxc | 59.02KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/icestars.png | 58.83KB 1.0.7.0 - EFLC/1 - Main files/icestars.png | 58.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_chrome.fxc | 58.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_chrome.fxc | 58.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_chrome.fxc | 58.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_chrome.fxc | 58.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_interior.fxc | 58.06KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_interior.fxc | 58.06KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_interior2.fxc | 57.58KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_interior2.fxc | 57.58KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_interior2.fxc | 57.04KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_interior2.fxc | 57.04KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_interior2.fxc | 57.04KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_normal_spec_reflect_decal.fxc | 56.53KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_normal_spec_reflect_decal.fxc | 56.53KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_normal_spec_reflect_decal.fxc | 56.53KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_normal_spec_reflect_decal.fxc | 56.53KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_interior2.fxc | 56.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_interior2.fxc | 56.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_normal_spec_reflect.fxc | 56.12KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_normal_spec_reflect.fxc | 56.12KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_normal_spec_reflect.fxc | 56.06KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_normal_spec_reflect.fxc | 56.06KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_normal_spec_reflect.fxc | 56.06KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_normal_spec_reflect.fxc | 56.06KB 1.0.7.0 - EFLC/2 - Shaders/shaders/db/visualSettings.xls | 56.00KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_projtex_steep.fxc | 55.03KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_vehglass.fxc | 54.68KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_badges.fxc | 54.63KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_badges.fxc | 54.63KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_normal_spec_cubemap_reflect.fxc | 54.33KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_normal_spec_cubemap_reflect.fxc | 54.33KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_normal_spec_cubemap_reflect.fxc | 54.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_normal_spec_cubemap_reflect.fxc | 54.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_normal_spec_cubemap_reflect.fxc | 54.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_normal_spec_cubemap_reflect.fxc | 54.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_badges.fxc | 54.19KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_badges.fxc | 54.19KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_badges.fxc | 54.19KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_parallax_specmap.fxc | 54.13KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_parallax_specmap.fxc | 54.13KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_parallax_specmap.fxc | 54.13KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_parallax_specmap.fxc | 54.13KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_parallax_specmap.fxc | 54.10KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_parallax_specmap.fxc | 54.10KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_projtex.fxc | 54.04KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_parallax_steep.fxc | 53.58KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_parallax_steep.fxc | 53.58KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_parallax_steep.fxc | 53.54KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_parallax_steep.fxc | 53.54KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_parallax_steep.fxc | 53.54KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_parallax_steep.fxc | 53.54KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_glass_normal_spec_reflect.fxc | 53.37KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_glass_normal_spec_reflect.fxc | 53.37KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_glass_normal_spec_reflect.fxc | 53.29KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_glass_normal_spec_reflect.fxc | 53.29KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_glass_normal_spec_reflect.fxc | 53.29KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_glass_normal_spec_reflect.fxc | 53.29KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_normal_spec_reflect_decal.fxc | 52.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_normal_spec_reflect_decal.fxc | 52.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_rubber.fxc | 52.73KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_shuts.fxc | 52.67KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_shuts.fxc | 52.67KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_parallax.fxc | 52.66KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_parallax.fxc | 52.66KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_parallax.fxc | 52.66KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_parallax.fxc | 52.66KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_normal_spec_reflect.fxc | 52.65KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_normal_spec_reflect.fxc | 52.65KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_parallax.fxc | 52.63KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_parallax.fxc | 52.63KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_vehglass.fxc | 52.56KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_vehglass.fxc | 52.56KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_normal_spec_decal.fxc | 52.36KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_normal_spec_decal.fxc | 52.36KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_normal_spec_decal.fxc | 52.36KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_normal_spec_decal.fxc | 52.36KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_shuts.fxc | 52.33KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_shuts.fxc | 52.33KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_shuts.fxc | 52.33KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_vehglass.fxc | 52.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_vehglass.fxc | 52.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_vehglass.fxc | 52.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_vehglass.fxc | 52.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_normal_spec.fxc | 51.95KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_normal_spec.fxc | 51.95KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_glass.fxc | 51.90KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_glass.fxc | 51.90KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_normal_spec.fxc | 51.89KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_normal_spec.fxc | 51.89KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_normal_spec.fxc | 51.89KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_normal_spec.fxc | 51.89KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_glass.fxc | 51.82KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_glass.fxc | 51.82KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_glass.fxc | 51.82KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_glass.fxc | 51.82KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_badges.fxc | 51.77KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_badges.fxc | 51.77KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_spec_reflect_decal.fxc | 51.50KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_spec_reflect_decal.fxc | 51.50KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_spec_reflect_decal.fxc | 51.50KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_spec_reflect_decal.fxc | 51.50KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_spec_reflect.fxc | 51.22KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_spec_reflect.fxc | 51.22KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_spec_reflect.fxc | 51.16KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_spec_reflect.fxc | 51.16KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_spec_reflect.fxc | 51.16KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_spec_reflect.fxc | 51.16KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_normal_spec_cubemap_reflect.fxc | 51.12KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_normal_spec_cubemap_reflect.fxc | 51.12KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_normal_decal.fxc | 50.89KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_normal_decal.fxc | 50.89KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_normal_decal.fxc | 50.89KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_normal_decal.fxc | 50.89KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_parallax_specmap.fxc | 50.78KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_parallax_specmap.fxc | 50.78KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_rubber.fxc | 50.71KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_rubber.fxc | 50.71KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_spec_decal.fxc | 50.56KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_spec_decal.fxc | 50.56KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_spec_decal.fxc | 50.56KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_spec_decal.fxc | 50.56KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_normal.fxc | 50.47KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_normal.fxc | 50.47KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_normal.fxc | 50.43KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_normal.fxc | 50.43KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_normal.fxc | 50.43KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_normal.fxc | 50.43KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_rubber.fxc | 50.33KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_rubber.fxc | 50.33KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_rubber.fxc | 50.33KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_rubber.fxc | 50.33KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_spec.fxc | 50.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_spec.fxc | 50.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_spec.fxc | 50.24KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_spec.fxc | 50.24KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_spec.fxc | 50.24KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_spec.fxc | 50.24KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_parallax_steep.fxc | 50.21KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_parallax_steep.fxc | 50.21KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_decal_normal_only.fxc | 50.14KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_decal_normal_only.fxc | 50.14KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_decal_normal_only.fxc | 50.14KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_decal_normal_only.fxc | 50.14KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_shuts.fxc | 49.99KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_shuts.fxc | 49.99KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_glass_normal_spec_reflect.fxc | 49.80KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_glass_normal_spec_reflect.fxc | 49.80KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_normal_reflect_decal.fxc | 49.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_normal_reflect_decal.fxc | 49.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_normal_reflect_decal.fxc | 49.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_normal_reflect_decal.fxc | 49.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_normal_reflect_decal.fxc | 49.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_normal_reflect_decal.fxc | 49.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_normal_reflect_alpha.fxc | 49.55KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_normal_reflect_alpha.fxc | 49.55KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_normal_reflect_alpha.fxc | 49.55KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_normal_reflect_alpha.fxc | 49.55KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_normal_reflect_alpha.fxc | 49.55KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_normal_reflect_alpha.fxc | 49.55KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_rmptfx_mesh.fxc | 49.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_rmptfx_mesh.fxc | 49.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_normal_spec_reflect_decal.fxc | 49.47KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_normal_spec_reflect_decal.fxc | 49.47KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_rmptfx_mesh.fxc | 49.46KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_rmptfx_mesh.fxc | 49.46KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_rmptfx_mesh.fxc | 49.46KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_rmptfx_mesh.fxc | 49.46KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_parallax.fxc | 49.43KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_parallax.fxc | 49.43KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_normal_cubemap_reflect.fxc | 49.34KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_normal_cubemap_reflect.fxc | 49.34KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_normal_cubemap_reflect.fxc | 49.34KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_normal_cubemap_reflect.fxc | 49.34KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_normal_cubemap_reflect.fxc | 49.34KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_normal_cubemap_reflect.fxc | 49.34KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_normal_reflect.fxc | 49.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_normal_reflect.fxc | 49.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_normal_reflect.fxc | 49.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_normal_reflect.fxc | 49.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_normal_reflect.fxc | 49.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_normal_reflect.fxc | 49.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_normal_spec_decal.fxc | 49.12KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_normal_spec_decal.fxc | 49.12KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_normal_spec.fxc | 48.94KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_normal_spec.fxc | 48.94KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/pc/data/timecyc.dat | 48.94KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_glass_reflect.fxc | 48.76KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_glass_reflect.fxc | 48.76KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_glass_reflect.fxc | 48.68KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_glass_reflect.fxc | 48.68KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_glass_reflect.fxc | 48.68KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_glass_reflect.fxc | 48.68KB 1.0.7.0 - EFLC/1 - Main files/TBoGT/pc/data/timecyc.dat | 48.53KB 1.0.7.0 - EFLC/1 - Main files/pc/data/timecyc.dat | 48.53KB 1.0.7.0 - EFLC/1 - Main files/TLAD/pc/data/timecyc.dat | 48.53KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_glass.fxc | 48.42KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_glass.fxc | 48.42KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_spec_reflect_decal.fxc | 48.07KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_spec_reflect_decal.fxc | 48.07KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_spec_reflect.fxc | 48.02KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_spec_reflect.fxc | 48.02KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_normal_decal.fxc | 47.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_normal_decal.fxc | 47.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_wire.fxc | 47.64KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_wire.fxc | 47.64KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_wire.fxc | 47.64KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_wire.fxc | 47.64KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_wire.fxc | 47.59KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_wire.fxc | 47.59KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_normal.fxc | 47.57KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_normal.fxc | 47.57KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_glass_spec.fxc | 47.54KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_glass_spec.fxc | 47.54KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_decal_glue.fxc | 47.51KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_decal_glue.fxc | 47.51KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_decal_glue.fxc | 47.51KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_decal_glue.fxc | 47.51KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_glass_spec.fxc | 47.48KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_glass_spec.fxc | 47.48KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_glass_spec.fxc | 47.48KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_glass_spec.fxc | 47.48KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/SMAA.h | 47.43KB 1.0.7.0 - EFLC/1 - Main files/SMAA.h | 47.43KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_decal.fxc | 47.36KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_decal.fxc | 47.36KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_decal.fxc | 47.36KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_decal.fxc | 47.36KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_spec_decal.fxc | 47.21KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_spec_decal.fxc | 47.21KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_spec.fxc | 47.16KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_spec.fxc | 47.16KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_decal_normal_only.fxc | 47.05KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_decal_normal_only.fxc | 47.05KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/rage_default.fxc | 47.04KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/rage_default.fxc | 47.04KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/rage_default.fxc | 47.03KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/rage_default.fxc | 47.03KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/rage_default.fxc | 47.03KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/rage_default.fxc | 47.03KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_reflect_decal.fxc | 46.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_reflect_decal.fxc | 46.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_reflect_decal.fxc | 46.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_reflect_decal.fxc | 46.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_reflect_decal.fxc | 46.40KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_reflect_decal.fxc | 46.40KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_normal_reflect_decal.fxc | 46.26KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_normal_reflect_decal.fxc | 46.26KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_normal_cubemap_reflect.fxc | 46.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_normal_cubemap_reflect.fxc | 46.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_rmptfx_mesh.fxc | 46.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_rmptfx_mesh.fxc | 46.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_cubemap_reflect.fxc | 46.13KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_cubemap_reflect.fxc | 46.13KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_cubemap_reflect.fxc | 46.13KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_cubemap_reflect.fxc | 46.13KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_reflect.fxc | 46.11KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_reflect.fxc | 46.11KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_reflect.fxc | 46.11KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_reflect.fxc | 46.11KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_cubemap_reflect.fxc | 46.09KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_cubemap_reflect.fxc | 46.09KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_normal_reflect.fxc | 46.08KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_normal_reflect.fxc | 46.08KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_decal_dirt.fxc | 46.07KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_decal_dirt.fxc | 46.07KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_decal_dirt.fxc | 46.07KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_decal_dirt.fxc | 46.07KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_normal_reflect_alpha.fxc | 46.07KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_normal_reflect_alpha.fxc | 46.07KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_reflect.fxc | 46.06KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_reflect.fxc | 46.06KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_decal_amb_only.fxc | 45.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_decal_amb_only.fxc | 45.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_decal_amb_only.fxc | 45.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_decal_amb_only.fxc | 45.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_decal_amb_only.fxc | 45.40KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_decal_amb_only.fxc | 45.40KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_ped_skin_blendshape.fxc | 45.38KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_ped_skin_blendshape.fxc | 45.38KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_ped_skin_blendshape.fxc | 45.38KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_ped_skin_blendshape.fxc | 45.38KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_glass_reflect.fxc | 45.36KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_glass_reflect.fxc | 45.36KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_ped_skin_blendshape.fxc | 45.34KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_ped_skin_blendshape.fxc | 45.34KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_atmoscatt_clouds.fxc | 45.26KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_atmoscatt_clouds.fxc | 45.26KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_normal_spec_decal.fxc | 45.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_normal_spec_decal.fxc | 45.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_cutout_fence.fxc | 44.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_default.fxc | 44.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_default.fxc | 44.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_default.fxc | 44.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_cutout_fence.fxc | 44.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_default.fxc | 44.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_cutout_fence.fxc | 44.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_cutout_fence.fxc | 44.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_cutout_fence.fxc | 44.69KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_default.fxc | 44.69KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_default.fxc | 44.69KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_cutout_fence.fxc | 44.69KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_atmoscatt_clouds.bck | 44.60KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_atmoscatt_clouds.fxc | 44.60KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_atmoscatt_clouds.fxc | 44.60KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_atmoscatt_clouds.fxc | 44.60KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_atmoscatt_clouds.fxc | 44.60KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_decal_glue.fxc | 44.42KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_decal_glue.fxc | 44.42KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_spec_reflect_decal.fxc | 44.40KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_spec_reflect_decal.fxc | 44.40KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_glass_spec.fxc | 44.28KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_glass_spec.fxc | 44.28KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_atmoscatt_clouds.fxc | 44.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_atmoscatt_clouds.04 | 44.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_atmoscatt_clouds.fxc | 44.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_wire.fxc | 44.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_wire.fxc | 44.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_decal.fxc | 44.26KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_decal.fxc | 44.26KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/rage_default.fxc | 44.21KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/rage_default.fxc | 44.21KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_normal_decal.fxc | 43.80KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_normal_decal.fxc | 43.80KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_spec_decal.fxc | 43.44KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_spec_decal.fxc | 43.44KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/rage_postfx.OLD.fxc | 43.38KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/rage_postfx.OLD.fxc | 43.38KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/rage_postfx.fxc | 43.38KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/rage_postfx.fxc | 43.38KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_decal_dirt.fxc | 43.21KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_decal_dirt.fxc | 43.21KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_decal_normal_only.fxc | 43.05KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_decal_normal_only.fxc | 43.05KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_cubemap_reflect.fxc | 43.02KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_cubemap_reflect.fxc | 43.02KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_reflect_decal.fxc | 42.98KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_reflect_decal.fxc | 42.98KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_reflect.fxc | 42.93KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_reflect.fxc | 42.93KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/rage_atmoscatt_clouds.fxc | 42.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/rage_atmoscatt_clouds.fxc | 42.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/rage_atmoscatt_clouds.fxc | 42.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/rage_atmoscatt_clouds.fxc | 42.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/rage_atmoscatt_clouds.fxc | 42.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/rage_atmoscatt_clouds.fxc | 42.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_ped_skin_blendshape.fxc | 42.72KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_ped_skin_blendshape.fxc | 42.72KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_decal_amb_only.fxc | 42.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_decal_amb_only.fxc | 42.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_cutout_fence.fxc | 41.75KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_cutout_fence.fxc | 41.75KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_default.fxc | 41.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_default.fxc | 41.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/rage_postfx.fxc.BAK | 41.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/rage_postfx.fxc | 41.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/rage_postfx.OLD.fxc | 41.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/rage_postfx.fxc | 41.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/rage_postfx.fxc.BAK | 41.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/rage_postfx.OLD.fxc | 41.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/rage_postfx.fxc.BAK | 41.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/rage_postfx.fxc | 41.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/rage_postfx.fxc | 41.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/rage_postfx.fxc.BAK | 41.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/rage_postfx.OLD.fxc | 41.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/rage_postfx.fxc.BAK | 41.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/rage_postfx.fxc.BAK | 41.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/rage_postfx.fxc | 41.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/rage_postfx.OLD.fxc | 41.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/db/rage_postfx.fxc | 41.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/rage_postfx.fxc | 41.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_decal_glue.fxc | 40.40KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_decal_glue.fxc | 40.40KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_decal.fxc | 40.24KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_decal.fxc | 40.24KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_paint3.fxc | 40.08KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_lightsemissive.fxc | 39.99KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_normal_spec_reflect_emissivenight.fxc | 39.64KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_normal_spec_reflect_emissivenight.fxc | 39.64KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_normal_spec_reflect_emissivenight.fxc | 39.59KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_normal_spec_reflect_emissivenight.fxc | 39.59KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_normal_spec_reflect_emissivenight.fxc | 39.59KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_normal_spec_reflect_emissivenight.fxc | 39.59KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_mesh.fxc | 39.43KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_ped_reflect.fxc | 39.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_ped_reflect.fxc | 39.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_ped_reflect.fxc | 39.24KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_ped_reflect.fxc | 39.24KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_ped_reflect.fxc | 39.24KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_ped_reflect.fxc | 39.24KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_normal_spec_reflect_emissive.fxc | 39.16KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_normal_spec_reflect_emissive.fxc | 39.16KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_paint1.fxc | 39.13KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_normal_spec_reflect_emissive.fxc | 39.11KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_normal_spec_reflect_emissive.fxc | 39.11KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_normal_spec_reflect_emissive.fxc | 39.11KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_normal_spec_reflect_emissive.fxc | 39.11KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/iceshader.fx | 39.08KB 1.0.7.0 - EFLC/1 - Main files/iceshader.fx | 39.08KB 1.0.7.0 - EFLC/Optional presets/Less saturation/iceshader.fx | 39.08KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/Optional presets/Less saturation/iceshader.fx | 39.08KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/Optional presets/Cross-processing/iceshader.fx | 39.08KB 1.0.7.0 - EFLC/Optional presets/Cross-processing/iceshader.fx | 39.08KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_decal_dirt.fxc | 38.96KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_decal_dirt.fxc | 38.96KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_paint2.fxc | 38.85KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_glass_emissivenight.fxc | 38.77KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_glass_emissivenight.fxc | 38.77KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_glass_emissivenight.fxc | 38.72KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_glass_emissivenight.fxc | 38.72KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_glass_emissivenight.fxc | 38.72KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_glass_emissivenight.fxc | 38.72KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_ped_skin.fxc | 38.67KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_ped_skin.fxc | 38.67KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_ped_skin.fxc | 38.67KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_ped_skin.fxc | 38.67KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_ped_skin.fxc | 38.63KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_ped_skin.fxc | 38.63KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_normal_spec_reflect_emissivenight.fxc | 38.50KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_normal_spec_reflect_emissivenight.fxc | 38.50KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_generic.fxc | 38.35KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_glass_emissive.fxc | 38.29KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_glass_emissive.fxc | 38.29KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_glass_emissive.fxc | 38.23KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_glass_emissive.fxc | 38.23KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_glass_emissive.fxc | 38.23KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_glass_emissive.fxc | 38.23KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_normal_spec_reflect_emissive.fxc | 38.01KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_normal_spec_reflect_emissive.fxc | 38.01KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_ped.fxc | 37.92KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_ped.fxc | 37.92KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_ped.fxc | 37.92KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_ped.fxc | 37.92KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_ped.fxc | 37.88KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_ped.fxc | 37.88KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_glass_emissivenight.fxc | 37.67KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_glass_emissivenight.fxc | 37.67KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_interior.fxc | 37.40KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_glass_emissive.fxc | 37.18KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_glass_emissive.fxc | 37.18KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_chrome.fxc | 36.93KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_hair_sorted_alpha.fxc | 36.62KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_hair_sorted_alpha.fxc | 36.62KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_hair_sorted_alpha.fxc | 36.62KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_hair_sorted_alpha.fxc | 36.62KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_ped_reflect.fxc | 36.53KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_ped_reflect.fxc | 36.53KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_badges.fxc | 36.42KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_ped_skin.fxc | 36.01KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_ped_skin.fxc | 36.01KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_hair_sorted_alpha_exp.fxc | 35.97KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_hair_sorted_alpha_exp.fxc | 35.97KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_hair_sorted_alpha_exp.fxc | 35.97KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_hair_sorted_alpha_exp.fxc | 35.97KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_hair_sorted_alpha_exp.fxc | 35.94KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_hair_sorted_alpha_exp.fxc | 35.94KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_tire.fxc | 35.67KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_tire.fxc | 35.67KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_tire.fxc | 35.67KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_tire.fxc | 35.67KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_tire.fxc | 35.63KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_tire.fxc | 35.63KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_interior2.fxc | 35.42KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_rmptfx_litsprite.fxc | 35.35KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_ped.fxc | 35.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_ped.fxc | 35.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_rmptfx_litsprite.fxc | 34.85KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_rmptfx_litsprite.fxc | 34.85KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_rmptfx_litsprite.fxc | 34.85KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_rims1.fxc | 34.74KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_shuts.fxc | 34.55KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_tire.fxc | 34.54KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_tire.fxc | 34.54KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_rims2.fxc | 34.46KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_vehglass.fxc | 34.39KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_hair_sorted_alpha.fxc | 33.96KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_hair_sorted_alpha.fxc | 33.96KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_rmptfx_litsprite.fxc | 33.93KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_rmptfx_litsprite.fxc | 33.93KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_rims1.fxc | 33.61KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_rims1.fxc | 33.61KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_rims1.fxc | 33.61KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_rims1.fxc | 33.61KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_rims1.fxc | 33.61KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_rims1.fxc | 33.59KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_rims1.fxc | 33.59KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_basic.fxc | 33.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_basic.fxc | 33.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_basic.fxc | 33.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_basic.fxc | 33.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_basic.fxc | 33.38KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_basic.fxc | 33.38KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_hair_sorted_alpha_exp.fxc | 33.35KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_hair_sorted_alpha_exp.fxc | 33.35KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_rims2.fxc | 33.34KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_rims2.fxc | 33.34KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_rims2.fxc | 33.34KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_rims2.fxc | 33.34KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_rims2.fxc | 33.34KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_rims2.fxc | 33.32KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_rims2.fxc | 33.32KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_rubber.fxc | 32.55KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_emissivenight.fxc | 32.53KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_emissivenight.fxc | 32.53KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_emissivenight.fxc | 32.53KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_emissivenight.fxc | 32.53KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_emissivenight.fxc | 32.53KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_emissivenight.fxc | 32.53KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_basic.fxc | 32.42KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_basic.fxc | 32.42KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_hair_sorted_alpha.fxc | 32.33KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_hair_sorted_alpha.fxc | 32.33KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_emissivestrong.fxc | 32.05KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_emissivestrong.fxc | 32.05KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_emissivestrong.fxc | 32.05KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_emissivestrong.fxc | 32.05KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_emissivestrong.fxc | 32.05KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_emissivestrong.fxc | 32.05KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_emissivenight.fxc | 32.02KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_emissivenight.fxc | 32.02KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_emissive.fxc | 31.60KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_emissive.fxc | 31.60KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_emissive.fxc | 31.60KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_emissive.fxc | 31.60KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_emissive.fxc | 31.60KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_emissive.fxc | 31.60KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_emissivestrong.fxc | 31.54KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_emissivestrong.fxc | 31.54KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_emissive.fxc | 31.06KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_emissive.fxc | 31.06KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_vehicle_disc.fxc | 30.92KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_vehicle_disc.fxc | 30.92KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_vehicle_disc.fxc | 30.92KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_vehicle_disc.fxc | 30.92KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_vehicle_disc.fxc | 30.89KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_vehicle_disc.fxc | 30.89KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_vehicle_disc.fxc | 28.43KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_vehicle_disc.fxc | 28.43KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gpuptfx_update.fxc | 24.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gpuptfx_update.fxc | 24.52KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gpuptfx_update.fxc | 24.44KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gpuptfx_update.fxc | 24.44KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gpuptfx_update.fxc | 24.44KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gpuptfx_update.fxc | 24.44KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_rmptfx_litsprite.fxc | 23.34KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_rmptfx_litsprite.fxc | 23.34KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_diffuse_instance.fxc | 23.28KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_diffuse_instance.fxc | 23.28KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_diffuse_instance.fxc | 23.28KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_diffuse_instance.fxc | 23.28KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_diffuse_instance.fxc | 23.26KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_diffuse_instance.fxc | 23.26KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_terrain_va_4lyr.fxc | 23.13KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_terrain_va_4lyr.fxc | 23.13KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_terrain_va_4lyr.fxc | 23.13KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_terrain_va_4lyr.fxc | 23.13KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_terrain_va_4lyr.fxc | 23.07KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_terrain_va_4lyr.fxc | 23.07KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_terrain_va_4lyr.fxc | 23.05KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_terrain_va_4lyr.fxc | 23.05KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_diffuse_instance.fxc | 22.04KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_diffuse_instance.fxc | 22.04KB 1.0.7.0 - EFLC/1 - Main files/pc/data/timecyclemodifiers2.dat | 21.12KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/pc/data/timecyclemodifiers2.dat | 21.12KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_rmptfx_gpurender.fxc | 19.85KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_rmptfx_gpurender.fxc | 19.85KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_rmptfx_gpurender.fxc | 19.65KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_rmptfx_gpurender.fxc | 19.65KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_rmptfx_gpurender.fxc | 19.65KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_rmptfx_gpurender.fxc | 19.65KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_rmptfx_gpurender.fxc | 19.65KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_rmptfx_gpurender.fxc | 18.95KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_terrain_va_3lyr.fxc | 18.22KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_terrain_va_3lyr.fxc | 18.22KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_terrain_va_3lyr.fxc | 18.22KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_terrain_va_3lyr.fxc | 18.22KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_terrain_va_3lyr.fxc | 18.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_terrain_va_3lyr.fxc | 18.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_terrain_va_3lyr.fxc | 18.16KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_terrain_va_3lyr.fxc | 18.16KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_im.fxc | 15.49KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_im.fxc | 15.49KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_im.fxc | 15.49KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_im.fxc | 15.49KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_im.fxc | 15.48KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_im.fxc | 15.48KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_trees.fxc | 14.87KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_trees.fxc | 14.87KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_im.fxc | 14.76KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_im.fxc | 14.76KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/water.fxc | 14.68KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/water.fxc | 14.68KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/water.fxc | 14.48KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/water.fxc | 14.44KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/water.fxc | 14.44KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_rmptfx_raindrops.fxc | 14.35KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_rmptfx_raindrops.fxc | 14.35KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_rmptfx_raindrops.fxc | 14.35KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_rmptfx_raindrops.fxc | 14.35KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_rmptfx_raindrops.fxc | 14.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_rmptfx_raindrops.fxc | 14.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/water.fxc | 14.24KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_rmptfx_raindrops.fxc | 13.79KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_rmptfx_raindrops.fxc | 13.79KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/water.fxc | 13.47KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/water.fxc | 13.44KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_terrain_va_2lyr.fxc | 13.28KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_terrain_va_2lyr.fxc | 13.28KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_terrain_va_2lyr.fxc | 13.28KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_terrain_va_2lyr.fxc | 13.28KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_terrain_va_2lyr.fxc | 13.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_terrain_va_2lyr.fxc | 13.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_terrain_va_2lyr.fxc | 13.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_terrain_va_2lyr.fxc | 13.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/rage_billboard_nobump.fxc | 11.97KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/rage_billboard_nobump.fxc | 11.97KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_trees.fxc | 11.87KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_trees.fxc | 11.87KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_trees.fxc | 11.87KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_trees.fxc | 11.87KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_trees.fxc | 11.87KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_trees.fxc | 11.87KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/shadowSmartBlit.fxc | 10.91KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/shadowSmartBlit.fxc | 10.91KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/icebloom.fx | 10.83KB 1.0.7.0 - EFLC/1 - Main files/icebloom.fx | 10.83KB 1.0.7.0 - EFLC/1 - Main files/option.txt | 10.81KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/option.txt | 10.81KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/shadowSmartBlit.fxc | 10.80KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/shadowSmartBlit.fxc | 10.80KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/shadowSmartBlit.fxc | 10.80KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/shadowSmartBlit.fxc | 10.80KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/shadowSmartBlit.fxc | 10.78KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/shadowSmartBlit.fxc | 10.78KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/rage_billboard_nobump.fxc | 10.30KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/rage_billboard_nobump.fxc | 10.30KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/rage_billboard_nobump.fxc | 10.30KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/rage_billboard_nobump.fxc | 10.30KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/rage_billboard_nobump.fxc | 10.30KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/rage_billboard_nobump.fxc | 10.30KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/SMAA.fx | 9.67KB 1.0.7.0 - EFLC/1 - Main files/SMAA.fx | 9.67KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gpuptfx_simplerender.fxc | 8.84KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gpuptfx_simplerender.fxc | 8.84KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gpuptfx_simplerender.fxc | 8.84KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gpuptfx_simplerender.fxc | 8.84KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gpuptfx_simplerender.fxc | 8.84KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/rmptfx_litsprite.fxc | 7.88KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/rmptfx_litsprite.fxc | 7.88KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/rmptfx_litsprite.fxc | 7.88KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/rmptfx_litsprite.fxc | 7.88KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/rmptfx_litsprite.fxc | 7.88KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/rmptfx_litsprite.fxc | 7.88KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gpuptfx_simplerender.fxc | 7.83KB 1.0.7.0 - EFLC/1 - Main files/common/data/visualSettings.dat | 7.28KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/common/data/visualSettings.dat | 7.28KB 1.0.7.0 - EFLC/2 - Shaders/shaders/db/visualSettings.dat | 7.22KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/shadowZ.fxc | 6.75KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/shadowZ.fxc | 6.75KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/shadowZ.fxc | 6.75KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/shadowZ.fxc | 6.75KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/shadowZ.fxc | 6.75KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/shadowZ.fxc | 6.75KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/shadowZ.fxc | 6.62KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/shadowZ.fxc | 6.62KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/icenuages.fx | 5.83KB 1.0.7.0 - EFLC/1 - Main files/icenuages.fx | 5.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/rage_perlinnoise.fxc | 5.73KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/rage_perlinnoise.fxc | 5.73KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/rage_perlinnoise.fxc | 5.73KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/rage_perlinnoise.fxc | 5.73KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/rage_perlinnoise.fxc | 5.73KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/rage_perlinnoise.fxc | 5.73KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/shadowZDir.fxc | 5.59KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/shadowZDir.fxc | 5.59KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/shadowZDir.fxc | 5.59KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/shadowZDir.fxc | 5.59KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/shadowZDir.fxc | 5.59KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/shadowZDir.fxc | 5.59KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_grass.fxc | 5.50KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_grass.fxc | 5.50KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_grass.fxc | 5.50KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_grass.fxc | 5.50KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_grass.fxc | 5.50KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_grass.fxc | 5.50KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/cascadeConvert.fxc | 5.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/cascadeConvert.fxc | 5.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/cascadeConvert.fxc | 5.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/cascadeConvert.fxc | 5.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/cascadeConvert.fxc | 5.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/cascadeConvert.fxc | 5.45KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/shadowZDir.fxc | 5.41KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/shadowZDir.fxc | 5.41KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_grass.fxc | 5.40KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_grass.fxc | 5.40KB 1.0.7.0 - EFLC/1 - Main files/injFX_Settings.h | 5.17KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/injFX_Settings.h | 5.17KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/pc/data/timecyclemodifiers4.dat | 4.91KB 1.0.7.0 - EFLC/1 - Main files/pc/data/timecyclemodifiers4.dat | 4.91KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/rage_im.fxc | 4.88KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/rage_im.fxc | 4.88KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/rage_im.fxc | 4.88KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/rage_im.fxc | 4.88KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/rage_im.fxc | 4.88KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/rage_im.fxc | 4.88KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/rage_fastmipmap.fxc | 4.58KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/rage_fastmipmap.fxc | 4.58KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/rage_fastmipmap.fxc | 4.58KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/rage_fastmipmap.fxc | 4.58KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/rage_fastmipmap.fxc | 4.58KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/rage_fastmipmap.fxc | 4.58KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/Optional presets/FXAA/iceconfig.ini | 4.51KB 1.0.7.0 - EFLC/1 - Main files/iceconfig.ini | 4.51KB 1.0.7.0 - EFLC/Optional presets/FXAA/iceconfig.ini | 4.51KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/iceconfig.ini | 4.51KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/shaderinput/psh8DB4CDB2.txt | 4.39KB 1.0.7.0 - EFLC/1 - Main files/shaderinput/psh8DB4CDB2.txt | 4.39KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/cascadeGen.fxc | 4.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/cascadeGen.fxc | 4.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/cascadeGen.fxc | 4.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/cascadeGen.fxc | 4.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/cascadeGen.fxc | 4.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/cascadeGen.fxc | 4.25KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/waterTex.fxc | 4.00KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/rmptfx_collision.fxc | 3.98KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/rmptfx_collision.fxc | 3.98KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/rmptfx_collision.fxc | 3.98KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/rmptfx_collision.fxc | 3.98KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/rmptfx_collision.fxc | 3.98KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/rmptfx_collision.fxc | 3.98KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_radar.fxc | 3.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_radar.fxc | 3.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/waterTex.fxc | 3.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/waterTex.fxc | 3.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_radar.fxc | 3.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/waterTex.fxc | 3.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_radar.fxc | 3.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/waterTex.fxc | 3.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_radar.fxc | 3.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_radar.fxc | 3.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/waterTex.fxc | 3.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_radar.fxc | 3.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_radar.fxc | 3.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/waterTex.fxc | 3.83KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/waterTex.fxc | 3.81KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/mirror.fxc | 3.29KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/mirror.fxc | 3.29KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/mirror.fxc | 3.29KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/mirror.fxc | 3.29KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/mirror.fxc | 3.29KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/mirror.fxc | 3.29KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/mirror.fxc | 3.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/mirror.fxc | 3.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/rmptfx_default.fxc | 3.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/rmptfx_default.fxc | 3.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/rmptfx_default.fxc | 3.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/rmptfx_default.fxc | 3.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/rmptfx_default.fxc | 3.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/rmptfx_default.fxc | 3.27KB 1.0.7.0 - EFLC/2 - Shaders/shaders/fxl_final/gta_ped_face.fxc | 3.20KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv9/gta_ped_face.fxc | 3.20KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/gta_ped_face.fxc | 3.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/gta_ped_face.fxc | 3.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/gta_ped_face.fxc | 3.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/gta_ped_face.fxc | 3.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/gta_ped_face.fxc | 3.17KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/gta_ped_face.fxc | 3.17KB 1.0.7.0 - EFLC/1 - Main files/shaderinput/pshF5256B40.txt | 2.94KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/shaderinput/pshF5256B40.txt | 2.94KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_low_ati/rage_bink.fxc | 2.79KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv8/rage_bink.fxc | 2.79KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30/rage_bink.fxc | 2.79KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_atidx10/rage_bink.fxc | 2.79KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv6/rage_bink.fxc | 2.79KB 1.0.7.0 - EFLC/2 - Shaders/shaders/win32_30_nv7/rage_bink.fxc | 2.79KB Readme.txt | 2.46KB 1.0.7.0 - EFLC/1 - Main files/shader.fx | 2.37KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/shader.fx | 2.37KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/shaderinput/psh2DF967C6.txt | 2.19KB 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/shaderinput/psh323E9BB8.txt | 2.19KB 1.0.7.0 - EFLC/1 - Main files/shaderinput/psh2DF967C6.txt | 2.19KB 1.0.7.0 - EFLC/1 - Main files/shaderinput/psh323E9BB8.txt | 2.19KB 1.0.7.0 - EFLC/2 - Shaders/shaders/preload.list | 1.87KB 1.0.7.0 - EFLC/2 - Shaders/READ ME PLEASE.txt | 998B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_emissivestrong.dcl | 512B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_paint1.sps | 351B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_paint3.sps | 347B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_paint2.sps | 347B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_vehglass.sps | 305B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_lightsemissive.sps | 297B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_chrome.sps | 215B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_rims1.sps | 201B 1.0.3.0 - 1.0.4.0 - 1.0.0.4/iCEnhancer 2.1 files/pc/textures/stipple.wtd | 194B 1.0.7.0 - EFLC/1 - Main files/pc/textures/stipple.wtd | 194B 1.0.3.0 - 1.0.4.0 - 1.0.0.4/Install this if fresh install/READ ME PLEASE.txt | 186B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_rims1_alpha.sps | 162B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_rims2.sps | 161B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_rubber.sps | 160B 1.0.7.0 - EFLC/Optional presets/How to install.txt | 136B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_terrain_va_4lyr.dcl | 136B 1.0.3.0 - 1.0.4.0 - 1.0.0.4/Optional presets/How to install.txt | 136B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/rmptfx_litsprite.dcl | 126B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_terrain_va_3lyr.dcl | 126B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/rmptfx_default.dcl | 126B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_spec_decal.sps | 123B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_cubemap_reflect.sps | 122B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_rmptfx_raindrops.dcl | 115B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_rmptfx_litsprite.dcl | 115B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_mesh.dcl | 106B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_terrain_va_2lyr.dcl | 105B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_hair_sorted_alpha_expensive.sps | 103B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_hair_sorted_alpha.sps | 101B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_badges.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_projtex_steep.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_projtex.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_ped_skin_blendshape.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_ped_skin.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_basic.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_disc.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_ped_reflect.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_generic.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_interior.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_parallax_steep.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_parallax_specmap.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_shuts.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_parallax.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_normal_spec_reflect_emissivenight.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_normal_spec_reflect_emissive.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_normal_spec_reflect_decal.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_normal_spec_reflect.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_tire.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_normal_spec_cubemap_reflect.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_normal_spec.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_normal_reflect_decal.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_normal_reflect_alpha.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_normal_reflect.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_normal_decal.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_normal_cubemap_reflect.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_normal.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_ped.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_hair_sorted_alpha_exp.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_hair_sorted_alpha.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_normal_spec_decal.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_glass.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_glass_normal_spec_reflect.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_glass_emissivenight.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_glass_emissive.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_decal_normal_only.dcl | 96B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_rims1.dcl | 95B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_vehglass.dcl | 95B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_paint3.dcl | 95B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_paint1.dcl | 95B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_lightsemissive.dcl | 95B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_shuts.sps | 90B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/rage_fastmipmap.dcl | 88B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_spec_decal.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_decal_dirt.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_decal_amb_only.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_decal.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_cutout_fence.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_cubemap_reflect.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_wire.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/rage_im.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_glass_spec.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/rage_default.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/rage_billboard_nobump.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_rmptfx_mesh.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_spec.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_default.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_decal_glue.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_spec_reflect.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_spec_reflect_decal.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_trees.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_chrome.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_interior2.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_diffuse_instance.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_emissive.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_paint2.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_emissivenight.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_im.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_rims2.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_vehicle_rubber.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_grass.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_reflect_decal.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_reflect.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_glass_reflect.dcl | 84B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gpuptfx_simplerender.dcl | 81B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/rage_postfx.dcl | 81B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_spec_reflect_emissivenight_alpha.sps | 79B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_spec_reflect_emissivenight.sps | 79B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_radar.dcl | 77B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_cubemap_reflect.sps | 75B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_spec_reflect_emissive_alpha.sps | 75B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_spec_reflect_emissive.sps | 75B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_glass_normal_spec_reflect.sps | 71B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_spec_reflect_decal.sps | 71B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/rage_atmoscatt_clouds.dcl | 69B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gpuptfx_update.dcl | 69B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_atmoscatt_clouds.dcl | 69B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_glass_emissivenight.sps | 66B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_glass_emissivenight_alpha.sps | 66B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_lights.sps | 65B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_spec_reflect_alpha.sps | 65B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/rmptfx_collision.dcl | 65B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_reflect_decal.sps | 64B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_decal_normal_only.sps | 63B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_glass_emissive.sps | 61B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_nowater.sps | 61B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_emissivestrong_alpha.sps | 61B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_nosplash.sps | 61B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_spec_decal.sps | 61B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_glass_emissive_alpha.sps | 61B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_emissivestrong.sps | 61B 1.0.3.0 - 1.0.4.0 - 1.0.0.4/Optional presets/FXAA/Informations.txt | 60B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_emissivenight.sps | 60B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_glass_emissive.sps | 60B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_decal_amb_only.sps | 60B 1.0.7.0 - EFLC/Optional presets/FXAA/Informations.txt | 60B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_emissivenight_alpha.sps | 60B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_glass_reflect.sps | 59B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_badges.sps | 59B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/rage_perlinnoise.dcl | 58B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_spec_reflect_screendooralpha.sps | 58B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/cascadeGen.dcl | 58B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_decal.sps | 58B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_reflect_alpha.sps | 58B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_reflect_screendooralpha.sps | 58B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_cutout_fence.sps | 58B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/shadowZ.dcl | 58B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_spec_reflect_decal.sps | 58B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_disc.sps | 57B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_glass_spec.sps | 57B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_spec_reflect_alpha.sps | 57B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_decal_dirt.sps | 56B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_decal_glue.sps | 56B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_ped_reflect_alpha.sps | 56B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_spec_alpha.sps | 55B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_rmptfx_mesh.sps | 55B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_emissive.sps | 55B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_spec_screendooralpha.sps | 55B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_reflect_alpha.sps | 54B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_glass.sps | 54B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_glass_dmg.sps | 54B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_emissive_alpha.sps | 54B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_alpha (2).sps | 53B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_alpha.sps | 53B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_decal.sps | 53B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_cutout.sps | 53B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_reflect_decal.sps | 53B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_reflect_alpha.sps | 52B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_wire.sps | 52B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_cutout.sps | 52B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_glass.sps | 52B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_alpha.sps | 52B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_screendooralpha.sps | 52B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_spec_alpha.sps | 50B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_trees.sps | 50B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_spec_screendooralpha.sps | 50B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_ped_alpha.sps | 49B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/waterTex.dcl | 49B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/water.dcl | 49B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/rage_bink.dcl | 49B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_rmptfx_gpurender.dcl | 49B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/shadowZDir.dcl | 49B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/mirror.dcl | 49B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/shadowSmartBlit.dcl | 49B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/deferred_lighting.dcl | 49B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/cascadeConvert.dcl | 49B 1.0.7.0 - EFLC/2 - Shaders/shaders/dcl/gta_ped_face.dcl | 49B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_spec_cubemap_reflect.sps | 41B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_spec_reflect.sps | 33B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_ped_skin_blendshape.sps | 32B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/rage_billboard_nobump.sps | 31B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_interior2.sps | 30B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_diffuse_instance.sps | 30B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_parallax_specmap.sps | 30B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_terrain_va_3lyr.sps | 29B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_terrain_va_4lyr.sps | 29B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_interior.sps | 29B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_terrain_va_2lyr.sps | 29B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_parallax_steep.sps | 28B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_generic.sps | 28B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_reflect.sps | 28B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_reflect_bumpuv_dmg.sps | 26B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_reflect_dmg.sps | 26B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_reflect_bump.sps | 26B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_reflect_bump_2lyr_dmg.sps | 26B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_reflect_bump_dmg.sps | 26B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_reflect_2lyr.sps | 26B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_reflect_bump_2lyr.sps | 26B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_reflect.sps | 26B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_projtex_steep.sps | 26B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_reflect_2lyr_dmg.sps | 26B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_basic.sps | 26B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_spec_reflect.sps | 26B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_reflect_bumpuv.sps | 26B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_reflect_bumpuv_2lyr.sps | 26B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_reflect_alpha_dmg.sps | 26B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_mesh.sps | 25B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_tire.sps | 25B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal_spec.sps | 25B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_ped_reflect.sps | 24B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_reflect_bumpuv_2lyr_dmg.sps | 24B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_reflect_bump_alpha_dmg.sps | 24B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_mirror.sps | 22B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_leaves.sps | 22B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_reflect.sps | 22B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_default.sps | 21B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_spec_const.sps | 21B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_parallax.sps | 21B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_ped_skin.sps | 21B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_normal.sps | 20B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_projtex.sps | 20B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_default.sps | 20B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_default_2lyr.sps | 20B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_default_2lyr_dmg.sps | 20B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_default_dmg.sps | 20B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle.sps | 20B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_radar.sps | 19B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec.sps | 18B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_dmg.sps | 18B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_ped.sps | 18B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_spec.sps | 18B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_bump.sps | 16B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_2lyr.sps | 16B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_2lyr_dmg.sps | 16B 1.0.7.0 - EFLC/2 - Shaders/shaders/db/gta_vehicle_spec_bump_dmg.sps | 16B

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