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Name Uartsy - Creating An MMO Game Character

File Type video

Size 6.74GB

UpdateDate 2024-5-20

hash *****AF836B16102D597CF032AE071905C2E48C

Hot 23

Files Project 2 Sculpting Theory/02 Anatomy References.m4v | 25.38MB Project 2 Sculpting Theory/10 Establising Planes of the Feet.m4v | 45.96MB Project 2 Sculpting Theory/15 Forming the Planes of the Head.m4v | 45.79MB Project 2 Sculpting Theory/16 Continuing the Head and Advice on Work flow.m4v | 40.79MB Project 2 Sculpting Theory/12 Forming the Planes of the Legs.m4v | 28.79MB Project 2 Sculpting Theory/06 Silhouette.m4v | 18.61MB Project 2 Sculpting Theory/03 Proportions.m4v | 21.10MB Project 2 Sculpting Theory/05 Planes and Major Shapes.m4v | 33.46MB Project 2 Sculpting Theory/01 Introduction.m4v | 17.83MB Project 2 Sculpting Theory/09 Working the Feet.m4v | 28.16MB Project 2 Sculpting Theory/04 Using a Relaxed Pose.m4v | 25.40MB Project 2 Sculpting Theory/11 Working the Legs.m4v | 24.04MB Project 2 Sculpting Theory/08 Beginning on the Legs and Rapid Prototyping.m4v | 44.38MB Project 2 Sculpting Theory/17 Shaping the Horns.m4v | 26.46MB Project 2 Sculpting Theory/18 Shaping the Mane and Question on Job Entry.m4v | 27.27MB Project 2 Sculpting Theory/07 Muscle Forms.m4v | 28.13MB Project 2 Sculpting Theory/13 Refining the Legs.m4v | 44.80MB Project 2 Sculpting Theory/14 Working on the Head.m4v | 44.21MB Chris_Youngmin_david.zip | 135.86MB Project 6 UVs and Baking/01 Introduction and Starting UV Unwrap.m4v | 76.83MB Project 6 UVs and Baking/17 Previewing Bakes on Model.m4v | 61.05MB Project 6 UVs and Baking/06 Seperating the Rest of the Body.m4v | 117.60MB Project 6 UVs and Baking/16 XNormal Map Bakeing.m4v | 56.36MB Project 6 UVs and Baking/03 Finishing Decoration and Seperate Head.m4v | 83.64MB Project 6 UVs and Baking/13 Mirror Low Poly Model and Use of Baking Cage.m4v | 66.21MB Project 6 UVs and Baking/12 UV Packing Pt. 2.m4v | 70.69MB Project 6 UVs and Baking/14 Setting up the Bake Cage.m4v | 97.35MB Project 6 UVs and Baking/11 UV Packing Pt. 1.m4v | 36.48MB Project 6 UVs and Baking/10 Conneting UV Shells.m4v | 61.66MB Project 6 UVs and Baking/15 Bakeing Maps to Intended Render.m4v | 38.84MB Project 6 UVs and Baking/07 Closeout.m4v | 108.93MB Project 6 UVs and Baking/02 Unwrapping in UV 1 to1 Space.m4v | 52.67MB Project 6 UVs and Baking/09 Useing Headus for Visualising Texture Space.m4v | 70.13MB Project 6 UVs and Baking/05 Stacking UV.m4v | 45.02MB Project 6 UVs and Baking/08 Further Shell Fixes in Maya.m4v | 105.97MB Project 6 UVs and Baking/04 Manage UV Texture Space.m4v | 59.68MB Project 6 UVs and Baking/18 Closeout.m4v | 55.70MB Project 5 Retopology/16 Questions and Closeout.m4v | 64.85MB Project 5 Retopology/04 Retopologizing The Leg.m4v | 118.38MB Project 5 Retopology/05 Covering Hotkeys and Tools in TopoGun.m4v | 54.52MB Project 5 Retopology/12 Retopologizing The Face Part 2.m4v | 135.02MB Project 5 Retopology/06 Accounting For Leg Deformation Part 1.m4v | 45.44MB Project 5 Retopology/02 Planning Out The Retopology Process Part 1.m4v | 59.73MB Project 5 Retopology/10 Retopologizing The Sattel Part 2.m4v | 95.23MB Project 5 Retopology/01 Introduction.m4v | 3.09MB Project 5 Retopology/09 Retopologizing The Saddle Part 1.m4v | 108.93MB Project 5 Retopology/08 Retopologizing The Body and Hind Leg.m4v | 108.09MB Project 5 Retopology/03 Planning Out The Retopology Process Part 2.m4v | 68.02MB Project 5 Retopology/14 Retopologizing The Armor.m4v | 143.96MB Project 5 Retopology/13 Retopologizing The Mane.m4v | 143.87MB Project 5 Retopology/15 Retopology Resources.m4v | 82.37MB Project 5 Retopology/07 Accounting For Leg Deformation Part 2.m4v | 72.02MB Project 5 Retopology/11 Retopologizing The Face Part 1.m4v | 73.25MB Project 4 Final Sculpting & Polypaint/08 Starting Detail on Head Armor.m4v | 51.40MB Project 4 Final Sculpting & Polypaint/14 Character Stylization.m4v | 34.77MB Project 4 Final Sculpting & Polypaint/10 Painting in Guidelines.m4v | 42.70MB Project 4 Final Sculpting & Polypaint/01 Introduction.m4v.jpg | 88.68KB Project 4 Final Sculpting & Polypaint/13 Detailing and Knowing the Intention of the Model.m4v | 42.22MB Project 4 Final Sculpting & Polypaint/15 Mesh Grouping for Export.m4v | 63.85MB Project 4 Final Sculpting & Polypaint/07 Subdividing Meshes for Detailing.m4v | 48.31MB Project 4 Final Sculpting & Polypaint/01 Introduction.m4v | 37.55MB Project 4 Final Sculpting & Polypaint/09 Marking Armor Features.m4v | 62.60MB Project 4 Final Sculpting & Polypaint/03 Importing UV Models and Tiling a Mask Pt.1.m4v | 55.79MB Project 4 Final Sculpting & Polypaint/16 Dynameshing Model Pieces and Future Work on Character.m4v | 39.75MB Project 4 Final Sculpting & Polypaint/11 Masking to Sculpt Front Features.m4v | 59.08MB Project 4 Final Sculpting & Polypaint/12 Cleaning Up Extruded Detail on Helmet.m4v | 42.27MB Project 4 Final Sculpting & Polypaint/17 Questions and Closeout.m4v | 21.30MB Project 4 Final Sculpting & Polypaint/06 Creating Custom Alphas.m4v | 42.73MB Project 4 Final Sculpting & Polypaint/05 Tiling Details on Specific Areas of Models.m4v | 52.83MB Project 4 Final Sculpting & Polypaint/04 Importing UV Models and Tiling a Mask Pt. 2.m4v | 36.11MB Project 4 Final Sculpting & Polypaint/02 Exporting Zbrush Model Pieces into Maya.m4v | 47.63MB Project 1 Getting Started & Planning Your Asset/09 Q&A Session.m4v | 28.01MB Project 1 Getting Started & Planning Your Asset/07 Accessories, Symmetry, and Contrast.m4v | 23.91MB Project 1 Getting Started & Planning Your Asset/05 Shape Relationship and Line Flow.m4v | 26.45MB Project 1 Getting Started & Planning Your Asset/03 Planning your Concept.m4v | 9.98MB Project 1 Getting Started & Planning Your Asset/10 Technical Limitations Part 1.m4v | 29.44MB Project 1 Getting Started & Planning Your Asset/15 Sculpting the Base Mesh Part 1.m4v | 37.86MB Project 1 Getting Started & Planning Your Asset/18 Sculpting the Base Mesh Part 4.m4v | 49.04MB Project 1 Getting Started & Planning Your Asset/04 Shape Language and Material Type.m4v | 28.71MB Project 1 Getting Started & Planning Your Asset/02 Choosing a Concept.m4v | 8.55MB Project 1 Getting Started & Planning Your Asset/01 Introduction.m4v | 7.73MB Project 1 Getting Started & Planning Your Asset/19 Sculpting the Base Mesh Part 5.m4v | 18.04MB Project 1 Getting Started & Planning Your Asset/17 Sculpting the Base Mesh Part 3.m4v | 36.51MB Project 1 Getting Started & Planning Your Asset/06 Color, Sculpting Planes, and Feeling.m4v | 27.08MB Project 1 Getting Started & Planning Your Asset/14 Base Mesh in Production.m4v | 15.29MB Project 1 Getting Started & Planning Your Asset/08 Breaking Down Subtools.m4v | 20.22MB Project 1 Getting Started & Planning Your Asset/12 Technical Limitations Part 3.m4v | 17.82MB Project 1 Getting Started & Planning Your Asset/16 Sculpting the Base Mesh Part 2.m4v | 39.05MB Project 1 Getting Started & Planning Your Asset/13 Base Mesh Discussion.m4v | 19.99MB Project 1 Getting Started & Planning Your Asset/11 Technical Limitations Part 2.m4v | 22.97MB Project 3 Sculpting Continued/10 Adding Form to Saddle pt.1.m4v | 34.78MB Project 3 Sculpting Continued/13 Refining the Tail Accessory.m4v | 39.31MB Project 3 Sculpting Continued/14 Symmetry and Horns.m4v | 35.81MB Project 3 Sculpting Continued/07 Retopologizing Shoulder Armor.m4v | 32.53MB Project 3 Sculpting Continued/06 Placing Landmarks on Armor.m4v | 30.95MB Project 3 Sculpting Continued/01 Introduction.m4v.jpg | 41.71KB Project 3 Sculpting Continued/05 Positioning the Armor.m4v | 43.41MB Project 3 Sculpting Continued/03 T-Pose vs. Modified Poses.m4v | 43.76MB Project 3 Sculpting Continued/01 Introduction.m4v | 40.31MB Project 3 Sculpting Continued/09 Bringing New Low Poly Mesh Back to Zbrush.m4v | 51.33MB Project 3 Sculpting Continued/02 Shaping the Mane.m4v | 63.56MB Project 3 Sculpting Continued/11 Adding Form to Saddle pt. 2.m4v | 38.91MB Project 3 Sculpting Continued/12 Refining Back Armor Adding Tail Accessory.m4v | 43.07MB Project 3 Sculpting Continued/08 Low Poly Edge Creasing.m4v | 51.90MB Project 3 Sculpting Continued/15 Assignment Goals.m4v | 20.79MB Project 3 Sculpting Continued/04 Save File Types and Continuing the Mane.m4v | 63.25MB Project 7 Texturing Continued/04 Establishing Base Colors.m4v | 58.15MB Project 7 Texturing Continued/05 Breaking Up Flat Colors.m4v | 49.82MB Project 7 Texturing Continued/13 Painting Theory Discussion.m4v | 69.31MB Project 7 Texturing Continued/01 Using an Ambient Occlusion Map.m4v | 40.11MB Project 7 Texturing Continued/02 Creating and Using a Cavity Map.m4v | 50.78MB Project 7 Texturing Continued/12 Using Overlay Layers in 3D Coat.m4v | 54.43MB Project 7 Texturing Continued/07 Establishing Value Gradients on the Body.m4v | 59.74MB Project 7 Texturing Continued/09 Refining Body Gradients.m4v | 70.48MB Project 7 Texturing Continued/14 Gloss and Specular Map Explanation.m4v | 30.87MB Project 7 Texturing Continued/08 Adding Subtle Shading to the Eyes and Nose.m4v | 53.10MB Project 7 Texturing Continued/15 Creating the Gloss Map.m4v | 26.22MB Project 7 Texturing Continued/03 Creating Selection Sets.m4v | 77.14MB Project 7 Texturing Continued/06 Adjusting Selection Sets in 3D Coat.m4v | 42.41MB Project 7 Texturing Continued/10 Introducing Color Variation.m4v | 51.02MB Project 7 Texturing Continued/11 Motteling the Metal Texture.m4v | 48.76MB Project 8 Rendering & Presentation/13 Breaking up the Specular Pattern on Saddle.m4v | 60.58MB Project 8 Rendering & Presentation/02 Creating and Previewing Gloss Map in Marmoset.m4v | 71.23MB Project 8 Rendering & Presentation/07 Changing Viewing Enviorments and Continueing Channel Refinement.m4v | 61.54MB Project 8 Rendering & Presentation/05 Useing Textures to Break up Metallic Highlights.m4v | 81.58MB Project 8 Rendering & Presentation/03 Metallic and Glow Channels.m4v | 33.62MB Project 8 Rendering & Presentation/09 General Work Time on Characters.m4v | 42.08MB Project 8 Rendering & Presentation/12 Seperating the Cloth and Gems in Specular Map.m4v | 54.73MB Project 8 Rendering & Presentation/10 Useing Fur Textures to Break up Specular.m4v | 64.29MB Project 8 Rendering & Presentation/08 Additional Metallic Work.m4v | 44.28MB Project 8 Rendering & Presentation/11 Useing Cloth Textures to Break up Specular.m4v | 81.30MB Project 8 Rendering & Presentation/04 Previewing Metal and Glow Channels.m4v | 82.09MB Project 8 Rendering & Presentation/01 Marmoset Toolbag Shader Channels.m4v | 33.92MB Project 8 Rendering & Presentation/14 Fixing the Specular on Rope and Additional Enviorment Viewing.m4v | 82.48MB Project 8 Rendering & Presentation/06 Refineing the Metallic Highlight Channels.m4v | 44.09MB Project 8 Rendering & Presentation/15 Final Specular Map Touchups and Closeing.m4v | 49.79MB

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