Magnetic link has been copied to the cutting board

Name Raycasting Game Development with JavaScript SDL & C

File Type video

Size 11.80GB

UpdateDate 2024-10-10

hash *****9D0F260ECC89F50DB0D4DB999CEE2C2132

Hot 1

Files 11. The Color Buffer/1. Color Buffer.mp4 | 618.58MB 1. Introduction and Motivations/1. Introduction and Learning Outcomes.srt | 18.35KB 1. Introduction and Motivations/2. An Overview of the Raycasting Algorithm.mp4 | 131.53MB 1. Introduction and Motivations/2. An Overview of the Raycasting Algorithm.srt | 9.70KB 1. Introduction and Motivations/3. Raycasting or Raytracing.mp4 | 146.72MB 1. Introduction and Motivations/3. Raycasting or Raytracing.srt | 10.63KB 1. Introduction and Motivations/4. Raycasting Limitations.mp4 | 64.36MB 1. Introduction and Motivations/4. Raycasting Limitations.srt | 5.03KB 2. A Quick Trigonometry Review/1. Quick Trigonometry Review.mp4 | 352.44MB 2. A Quick Trigonometry Review/1. Quick Trigonometry Review.srt | 25.84KB 2. A Quick Trigonometry Review/2. Quick Radians Review.mp4 | 246.53MB 2. A Quick Trigonometry Review/2. Quick Radians Review.srt | 15.31KB 2. A Quick Trigonometry Review/3. Quiz Trigonometry Functions.html | 123B 3. 2D Map and Player Movement/1. Defining the 2D Map Grid.mp4 | 173.24MB 3. 2D Map and Player Movement/1. Defining the 2D Map Grid.srt | 11.81KB 3. 2D Map and Player Movement/2. Implementing the Map Class.mp4 | 226.85MB 3. 2D Map and Player Movement/2. Implementing the Map Class.srt | 21.75KB 3. 2D Map and Player Movement/2.1 raycasting.zip | 127.66KB 3. 2D Map and Player Movement/3. Player Movement.mp4 | 142.04MB 3. 2D Map and Player Movement/3. Player Movement.srt | 9.19KB 3. 2D Map and Player Movement/4. Coding the Player Movement.mp4 | 207.91MB 3. 2D Map and Player Movement/4. Coding the Player Movement.srt | 28.97KB 3. 2D Map and Player Movement/4.1 raycasting.zip | 127.97KB 3. 2D Map and Player Movement/5. Activity Implementing Map Collision.html | 662B 3. 2D Map and Player Movement/5.1 raycasting.zip | 128.00KB 3. 2D Map and Player Movement/6. Map Collision.mp4 | 129.06MB 3. 2D Map and Player Movement/6. Map Collision.srt | 12.33KB 3. 2D Map and Player Movement/6.1 raycasting.zip | 128.11KB 4. Casting Rays/1. Defining the Field of View.mp4 | 176.82MB 4. Casting Rays/1. Defining the Field of View.srt | 12.91KB 4. Casting Rays/2. Implementing Ray Increments.mp4 | 186.62MB 4. Casting Rays/2. Implementing Ray Increments.srt | 21.91KB 4. Casting Rays/2.1 raycasting.zip | 128.38KB 4. Casting Rays/3. Finding Wall Intersections.mp4 | 170.36MB 4. Casting Rays/3. Finding Wall Intersections.srt | 11.59KB 4. Casting Rays/4. Finding Horizontal Intersections.mp4 | 488.11MB 4. Casting Rays/4. Finding Horizontal Intersections.srt | 31.57KB 4. Casting Rays/5. Finding Vertical Intersections.mp4 | 177.99MB 4. Casting Rays/5. Finding Vertical Intersections.srt | 11.31KB 4. Casting Rays/6. Finding the First Intersection with the Map Cell.mp4 | 308.58MB 4. Casting Rays/6. Finding the First Intersection with the Map Cell.srt | 34.27KB 4. Casting Rays/6.1 raycasting.zip | 128.97KB 4. Casting Rays/7. Coding the Horizontal Wall Hit.mp4 | 129.55MB 4. Casting Rays/7. Coding the Horizontal Wall Hit.srt | 14.70KB 4. Casting Rays/8. Coding the Vertical Wall Hit.mp4 | 245.15MB 4. Casting Rays/8. Coding the Vertical Wall Hit.srt | 28.74KB 4. Casting Rays/8.1 raycasting.zip | 129.34KB 4. Casting Rays/9. Fixing the Intersection Offset Error.mp4 | 106.82MB 4. Casting Rays/9. Fixing the Intersection Offset Error.srt | 11.01KB 4. Casting Rays/9.1 raycasting.zip | 127.86KB 5. Rendering Wall Projection/1. Wall Projection.mp4 | 346.99MB 5. Rendering Wall Projection/1. Wall Projection.srt | 21.99KB 5. Rendering Wall Projection/2. Displaying a Minimap.mp4 | 71.31MB 5. Rendering Wall Projection/2. Displaying a Minimap.srt | 7.55KB 5. Rendering Wall Projection/2.1 raycasting.zip | 127.23KB 5. Rendering Wall Projection/3. Visualizing the Wall Projection.mp4 | 224.83MB 5. Rendering Wall Projection/3. Visualizing the Wall Projection.srt | 19.33KB 5. Rendering Wall Projection/3.1 raycasting.zip | 128.08KB 5. Rendering Wall Projection/4. Fixing the Fishbowl Distortion.mp4 | 234.70MB 5. Rendering Wall Projection/4. Fixing the Fishbowl Distortion.srt | 18.79KB 5. Rendering Wall Projection/4.1 raycasting.zip | 128.83KB 5. Rendering Wall Projection/5. Activity Distance-Based Wall Transparency.html | 595B 5. Rendering Wall Projection/6. Coding Distance-Based Wall Transparency.mp4 | 76.43MB 5. Rendering Wall Projection/6. Coding Distance-Based Wall Transparency.srt | 6.88KB 5. Rendering Wall Projection/6.1 raycasting.zip | 128.88KB 5. Rendering Wall Projection/7. Flat-Shaded Walls.mp4 | 114.64MB 5. Rendering Wall Projection/7. Flat-Shaded Walls.srt | 14.68KB 5. Rendering Wall Projection/7.1 raycasting.zip | 128.24KB 6. Completing the JavaScript Project/1. Activity Colored Walls.html | 923B 6. Completing the JavaScript Project/1.1 raycasting.zip | 131.33KB 6. Completing the JavaScript Project/2. Finishing our JavaScript Prototype.mp4 | 39.97MB 6. Completing the JavaScript Project/2. Finishing our JavaScript Prototype.srt | 2.71KB 6. Completing the JavaScript Project/2.1 raycasting.zip | 128.24KB 7. Starting our C Project/1. First Steps in C.mp4 | 276.01MB 7. Starting our C Project/1. First Steps in C.srt | 17.60KB 7. Starting our C Project/2. A Quick Warning for Windows Developers.html | 987B 7. Starting our C Project/3. Creating a Makefile.mp4 | 58.95MB 7. Starting our C Project/3. Creating a Makefile.srt | 19.28KB 7. Starting our C Project/4. Configuring Visual Studio on Windows.mp4 | 90.71MB 7. Starting our C Project/4. Configuring Visual Studio on Windows.srt | 19.18KB 7. Starting our C Project/5. Creating a SDL Window.mp4 | 154.65MB 7. Starting our C Project/5. Creating a SDL Window.srt | 30.20KB 7. Starting our C Project/5.1 raycasting.zip | 134.79KB 7. Starting our C Project/6. SDL Rendering and Event Polling.mp4 | 107.55MB 7. Starting our C Project/6. SDL Rendering and Event Polling.srt | 16.84KB 7. Starting our C Project/7. Rendering SDL Rectangles.mp4 | 103.57MB 7. Starting our C Project/7. Rendering SDL Rectangles.srt | 10.59KB 7. Starting our C Project/7.1 raycasting.zip | 133.34KB 8. Creating a Game Loop/1. Implementing a Game Loop.mp4 | 144.96MB 8. Creating a Game Loop/1. Implementing a Game Loop.srt | 9.38KB 8. Creating a Game Loop/2. Fixing Our Game Loop Time Step.mp4 | 89.92MB 8. Creating a Game Loop/2. Fixing Our Game Loop Time Step.srt | 12.26KB 8. Creating a Game Loop/2.1 raycasting.zip | 134.25KB 8. Creating a Game Loop/3. Using a Delay Function.mp4 | 136.14MB 8. Creating a Game Loop/3. Using a Delay Function.srt | 11.90KB 8. Creating a Game Loop/3.1 raycasting.zip | 134.35KB 9. SDL Map and Player Movement/1. Drawing the 2D Map with SDL.mp4 | 125.37MB 9. SDL Map and Player Movement/1. Drawing the 2D Map with SDL.srt | 24.42KB 9. SDL Map and Player Movement/1.1 raycasting.zip | 134.77KB 9. SDL Map and Player Movement/2. SDL Input Events and Player Movement.mp4 | 117.41MB 9. SDL Map and Player Movement/2. SDL Input Events and Player Movement.srt | 17.55KB 9. SDL Map and Player Movement/2.1 raycasting.zip | 134.98KB 9. SDL Map and Player Movement/3. Activity Implementing Map Collision in C.html | 327B 9. SDL Map and Player Movement/4. Wall Collision.mp4 | 22.56MB 9. SDL Map and Player Movement/4. Wall Collision.srt | 4.43KB 9. SDL Map and Player Movement/4.1 raycasting.zip | 135.08KB 10. Ray casting in C/1. The Ray Struct and the FOV.mp4 | 117.15MB 10. Ray casting in C/1. The Ray Struct and the FOV.srt | 13.22KB 10. Ray casting in C/1.1 raycasting.zip | 135.28KB 10. Ray casting in C/2. Translating Horizontal Intersection Code to C.mp4 | 133.10MB 10. Ray casting in C/2. Translating Horizontal Intersection Code to C.srt | 21.21KB 10. Ray casting in C/3. Translating Vertical Intersection Code to C.mp4 | 158.81MB 10. Ray casting in C/3. Translating Vertical Intersection Code to C.srt | 19.25KB 10. Ray casting in C/4. Rendering the Rays.mp4 | 74.67MB 10. Ray casting in C/4. Rendering the Rays.srt | 11.55KB 10. Ray casting in C/4.1 raycasting.zip | 135.56KB 1. Introduction and Motivations/1. Introduction and Learning Outcomes.mp4 | 249.54MB 11. The Color Buffer/1. Color Buffer.srt | 41.10KB 11. The Color Buffer/2. Color Buffer Code.mp4 | 101.47MB 11. The Color Buffer/2. Color Buffer Code.srt | 21.52KB 11. The Color Buffer/2.1 raycasting.zip | 135.94KB 11. The Color Buffer/3. Freeing Allocated Resources.mp4 | 33.56MB 11. The Color Buffer/3. Freeing Allocated Resources.srt | 7.41KB 11. The Color Buffer/3.1 raycasting.zip | 135.94KB 12. Wall Projection/1. Creating the Wall Projection.mp4 | 181.62MB 12. Wall Projection/1. Creating the Wall Projection.srt | 21.96KB 12. Wall Projection/1.1 raycasting.zip | 136.12KB 12. Wall Projection/2. Activity Ceiling and Floor Colors.mp4 | 23.15MB 12. Wall Projection/2. Activity Ceiling and Floor Colors.srt | 1.51KB 12. Wall Projection/3. Implementing Ceiling and Floor Colors.mp4 | 30.92MB 12. Wall Projection/3. Implementing Ceiling and Floor Colors.srt | 2.56KB 12. Wall Projection/3.1 raycasting.zip | 136.17KB 13. Wall Textures/1. Representing Textures in Memory.mp4 | 248.33MB 13. Wall Textures/1. Representing Textures in Memory.srt | 16.17KB 13. Wall Textures/2. Creating a Texture Manually.mp4 | 59.90MB 13. Wall Textures/2. Creating a Texture Manually.srt | 10.15KB 13. Wall Textures/3. Mapping Textures to Wall.mp4 | 165.39MB 13. Wall Textures/3. Mapping Textures to Wall.srt | 10.42KB 13. Wall Textures/4. Coding the Wall Texture Mapping.mp4 | 231.69MB 13. Wall Textures/4. Coding the Wall Texture Mapping.srt | 24.97KB 13. Wall Textures/4.1 raycasting.zip | 137.17KB 13. Wall Textures/5. Working with Multiple Textures.mp4 | 163.27MB 13. Wall Textures/5. Working with Multiple Textures.srt | 10.99KB 13. Wall Textures/6. Implementing Multiple Textures in our Code.mp4 | 145.33MB 13. Wall Textures/6. Implementing Multiple Textures in our Code.srt | 20.67KB 13. Wall Textures/6.1 raycasting.zip | 163.02KB 13. Wall Textures/7. Fixed-Size Data Types.mp4 | 135.30MB 13. Wall Textures/7. Fixed-Size Data Types.srt | 9.08KB 13. Wall Textures/8. Using Fixed-Size Integer Data Types.mp4 | 20.54MB 13. Wall Textures/8. Using Fixed-Size Integer Data Types.srt | 3.47KB 13. Wall Textures/8.1 raycasting.zip | 163.02KB 13. Wall Textures/9. Libraries to Decode PNG Files.mp4 | 90.82MB 13. Wall Textures/9. Libraries to Decode PNG Files.srt | 16.14KB 13. Wall Textures/10. Loading External PNG Files.mp4 | 202.47MB 13. Wall Textures/10. Loading External PNG Files.srt | 42.87KB 13. Wall Textures/10.1 raycasting.zip | 189.58KB 14. Angle Increment Distortion/1. Activity A Small Field of View Distortion.mp4 | 48.00MB 14. Angle Increment Distortion/1. Activity A Small Field of View Distortion.srt | 7.18KB 14. Angle Increment Distortion/2. Understanding the Angle Increment Distortion.mp4 | 252.88MB 14. Angle Increment Distortion/2. Understanding the Angle Increment Distortion.srt | 18.22KB 14. Angle Increment Distortion/3. Fixing the Angle Increment Distortion.mp4 | 67.84MB 14. Angle Increment Distortion/3. Fixing the Angle Increment Distortion.srt | 10.79KB 14. Angle Increment Distortion/3.1 raycasting.zip | 189.64KB 15. Refactoring the SDL Graphics Code/1. Working with a Full Screen Window.mp4 | 217.63MB 15. Refactoring the SDL Graphics Code/1. Working with a Full Screen Window.srt | 36.04KB 15. Refactoring the SDL Graphics Code/1.1 raycasting.zip | 190.36KB 15. Refactoring the SDL Graphics Code/2. Removing SDL Global Variables.mp4 | 303.96MB 15. Refactoring the SDL Graphics Code/2. Removing SDL Global Variables.srt | 46.06KB 15. Refactoring the SDL Graphics Code/2.1 raycasting.zip | 190.46KB 15. Refactoring the SDL Graphics Code/3. Activity Drawing Rectangles.html | 1.06KB 15. Refactoring the SDL Graphics Code/4. Drawing Rectangles in the Color Buffer.mp4 | 16.41MB 15. Refactoring the SDL Graphics Code/4. Drawing Rectangles in the Color Buffer.srt | 3.54KB 15. Refactoring the SDL Graphics Code/4.1 raycasting.zip | 190.56KB 15. Refactoring the SDL Graphics Code/5. Creating a Separate Map Header File.mp4 | 136.99MB 15. Refactoring the SDL Graphics Code/5. Creating a Separate Map Header File.srt | 22.92KB 15. Refactoring the SDL Graphics Code/5.1 raycasting.zip | 191.30KB 15. Refactoring the SDL Graphics Code/6. Creating a Separate Ray & Player Header File.mp4 | 119.24MB 15. Refactoring the SDL Graphics Code/6. Creating a Separate Ray & Player Header File.srt | 22.12KB 15. Refactoring the SDL Graphics Code/6.1 raycasting.zip | 192.86KB 16. Rendering Lines/1. The Line Equation.mp4 | 305.68MB 16. Rendering Lines/1. The Line Equation.srt | 21.04KB 16. Rendering Lines/2. Activity Popular Line Drawing Algorithms.html | 410B 16. Rendering Lines/3. Rasterizing Lines.mp4 | 444.36MB 16. Rendering Lines/3. Rasterizing Lines.srt | 30.68KB 16. Rendering Lines/4. Coding the DDA Line Algorithm.mp4 | 37.60MB 16. Rendering Lines/4. Coding the DDA Line Algorithm.srt | 6.28KB 16. Rendering Lines/4.1 raycasting.zip | 193.74KB 17. Finishing Touches/1. Separate Wall Projection Header File.mp4 | 64.79MB 17. Finishing Touches/1. Separate Wall Projection Header File.srt | 13.51KB 17. Finishing Touches/1.1 raycasting.zip | 193.61KB 17. Finishing Touches/2. Creating a Type for Color Values.mp4 | 37.36MB 17. Finishing Touches/2. Creating a Type for Color Values.srt | 9.50KB 17. Finishing Touches/2.1 raycasting.zip | 194.38KB 17. Finishing Touches/3. Sending Parameters by Reference.mp4 | 28.09MB 17. Finishing Touches/3. Sending Parameters by Reference.srt | 6.87KB 17. Finishing Touches/4. Wall Texture Color Intensity.mp4 | 136.22MB 17. Finishing Touches/4. Wall Texture Color Intensity.srt | 11.06KB 17. Finishing Touches/5. Implementing Texture Color Intensity.mp4 | 66.08MB 17. Finishing Touches/5. Implementing Texture Color Intensity.srt | 8.30KB 17. Finishing Touches/5.1 raycasting.zip | 193.87KB 17. Finishing Touches/6. Look Up Tables.mp4 | 248.70MB 17. Finishing Touches/6. Look Up Tables.srt | 16.78KB 18. Bonus Lecture/1. Discount on Our Other Courses.mp4 | 14.17MB 18. Bonus Lecture/1. Discount on Our Other Courses.srt | 1.13KB 18. Bonus Lecture/1.1 Discount-Codes-Raycasting.pdf | 240.30KB

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