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Name Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013

File Type package

Size 882.69MB

UpdateDate 2024-11-10

hash *****CADF981AE26F2843E976B6A849A834E7BB

Hot 1

Files project_files.rar | 101.90MB 9. Scratching up the metal surfaces.flv | 82.36MB 5. Hand painting base diffuse areas.flv | 80.82MB 8. Painting dirt and grime.flv | 79.62MB 10. Adjusting specular highlights based on surfaces.flv | 77.10MB 6. Adding decals to the weapon and distressing them.flv | 73.72MB 11. Accounting for dirt and scratches when making a specular map.flv | 69.00MB 4. Blocking in base diffuse areas.flv | 68.57MB 7. Adding stains to the metal surfaces.flv | 68.37MB 3. Creating a masked tiled shader module for carbon fiber surfaces.flv | 52.70MB 12. Creating an emissive map for our game weapon.flv | 47.75MB 02.Setting up our Mari project for painting.flv | 39.99MB 13. Exporting maps for use in the game engine.flv | 32.52MB 01.Introduction and project overview.flv | 8.27MB

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